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ID #2041 Weapon

Flame Thunder Witch's Wand [1]

Buy Price: N/A Sell Price: N/A
A wand used by Gilant, who was called a rare witch.
The winding dragon amplifies the magical power of fire and wind and enhances its power.
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MATK +350
INT +10
DEX +10
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Decreases Variable Casting Time by 30%.
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For each Level of Fire Walk:
Increases Magical Damage with Fire element by 10%.
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For each Level of Electric Walk:
Increases Magical Damage with Wind element by 10%.
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For each Refine Level:
Increases Magical Damage with Fire and Wind element by additional 5%.
Ignore magic defense of enemies by 5%.
Increases damage of Fire Walk and Electric Walk by 30%.
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Refine Level +7:
Inflicts Curse status when enemies are hit by Fire Walk.
Inflicts Silence status when enemies are hit by Electric Walk.
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Refine Level +9:
Increases damage of Fire Walk and Electric Walk by 100%.
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Refine Level +10:
Decreases Fixed Casting Time by 70%.
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When equipped with Necromancer's Manteau:
MATK +5%
Decreases damage taken from Fire and Wind elemental attacks by 20%.
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When equipped with Necromancer's Dress:
Enables the use Level 1 Increase Agility.

For each Refine Level of Witch's Thunder Flame Wand:
Increases damage of Electric Walk and Fire Walk by additional 30%.
Recovers 50HP when defeating monsters.

Refine Level of Witch's Thunder Flame Wand is +7 or higher:
Enables the use of Increase Agility, skill level based on the refine level.
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Type: Two-Handed Staff
Attack: 200
Weight: 270
Weapon Level: 4
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Requirement:
Base Level 130
Sorcerer

Basic Information

Weapon
2700
1

Job Requirements

Yes

Requirements

4
130

Scripts

.@r = getrefine(); bonus bUnbreakableWeapon; bonus bInt,5; bonus bDex,10; bonus bVariableCastrate,-30; bonus2 bMagicAtkEle,Ele_Fire,(getskilllv("SO_FIREWALK")*10)+(.@r*5); bonus2 bMagicAtkEle,Ele_Wind,(getskilllv("SO_ELECTRICWALK")*10)+(.@r*5); bonus2 bSkillAtk,"SO_FIREWALK",.@r*30; bonus2 bSkillAtk,"SO_ELECTRICWALK",.@r*30; bonus2 bIgnoreMdefClassRate,Class_All,.@r*5; if (.@r>=7) { bonus3 bAddEffOnSkill,"SO_ELECTRICWALK",Eff_Silence,1000; bonus3 bAddEffOnSkill,"SO_FIREWALK",Eff_Curse,1000; } if (.@r>=9) { bonus2 bSkillAtk,"SO_FIREWALK",100; bonus2 bSkillAtk,"SO_ELECTRICWALK",100; } if (.@r>=10) bonus bFixedCastrate,-70;
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bInt,5;
bonus bDex,10;
bonus bVariableCastrate,-30;
bonus2 bMagicAtkEle,Ele_Fire,(getskilllv("SO_FIREWALK")*10)+(.@r*5);
bonus2 bMagicAtkEle,Ele_Wind,(getskilllv("SO_ELECTRICWALK")*10)+(.@r*5);
bonus2 bSkillAtk,"SO_FIREWALK",.@r*30;
bonus2 bSkillAtk,"SO_ELECTRICWALK",.@r*30;
bonus2 bIgnoreMdefClassRate,Class_All,.@r*5;
if (.@r>=7) {
   bonus3 bAddEffOnSkill,"SO_ELECTRICWALK",Eff_Silence,1000;
   bonus3 bAddEffOnSkill,"SO_FIREWALK",Eff_Curse,1000;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"SO_FIREWALK",100;
   bonus2 bSkillAtk,"SO_ELECTRICWALK",100;
}
if (.@r>=10)
   bonus bFixedCastrate,-70;
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