ID #2029
Weapon
Devil God's Staff
Buy Price: N/A
Sell Price: N/A
A wand that has won against the genie and its followers.
_______________________
MATK +155
_______________________
Refine Level +5:
Increases Damage against monsters of Demon God Morocc monster by 40%.
Decreases damage taken from Demon God Morocc monster by 10%.
_______________________
Refine Level +7:
Increases Damage against monsters of Demon God Morocc monster by additional 60%.
Decreases damage taken from Demon God Morocc monster by additional 20%.
_______________________
Refine Level +9:
Increases Damage against monsters of Demon God Morocc monster by additional 80%.
Decreases damage taken from Demon God Morocc monster by additional 40%.
_______________________
Type: Two-Handed Staff
Attack: 30
Weight: 80
Weapon Level: 3
_______________________
Requirement:
Base Level 70
Novice, Magician, Acolyte and Soul Linker
_______________________
MATK +155
_______________________
Refine Level +5:
Increases Damage against monsters of Demon God Morocc monster by 40%.
Decreases damage taken from Demon God Morocc monster by 10%.
_______________________
Refine Level +7:
Increases Damage against monsters of Demon God Morocc monster by additional 60%.
Decreases damage taken from Demon God Morocc monster by additional 20%.
_______________________
Refine Level +9:
Increases Damage against monsters of Demon God Morocc monster by additional 80%.
Decreases damage taken from Demon God Morocc monster by additional 40%.
_______________________
Type: Two-Handed Staff
Attack: 30
Weight: 80
Weapon Level: 3
_______________________
Requirement:
Base Level 70
Novice, Magician, Acolyte and Soul Linker
Basic Information
Type
Weapon
Weight
800
Range
1
Job Requirements
Acolyte
Yes
Mage
Yes
Monk
Yes
Novice
Yes
Priest
Yes
Sage
Yes
Soul Linker
Yes
Super Novice
Yes
Wizard
Yes
Requirements
Weapon Level
3
Min Level
70
Scripts
Script .@r = getrefine(); bonus2 bAddDamageClass,1916,40; bonus2 bAddMagicDamageClass,1916,40; bonus2 bAddDefMonster,1916,10; bonus2 bAddMDefMonster,1916,10; if (.@r>=7) { bonus2 bAddDamageClass,1916,60; bonus2 bAddMagicDamageClass,1916,60; bonus2 bAddDefMonster,1916,20; bonus2 bAddMDefMonster,1916,20; } if (.@r>=9) { bonus2 bAddDamageClass,1916,80; bonus2 bAddMagicDamageClass,1916,80; bonus2 bAddDefMonster,1916,40; bonus2 bAddMDefMonster,1916,40; }
.@r = getrefine();
bonus2 bAddDamageClass,1916,40;
bonus2 bAddMagicDamageClass,1916,40;
bonus2 bAddDefMonster,1916,10;
bonus2 bAddMDefMonster,1916,10;
if (.@r>=7) {
bonus2 bAddDamageClass,1916,60;
bonus2 bAddMagicDamageClass,1916,60;
bonus2 bAddDefMonster,1916,20;
bonus2 bAddMDefMonster,1916,20;
}
if (.@r>=9) {
bonus2 bAddDamageClass,1916,80;
bonus2 bAddMagicDamageClass,1916,80;
bonus2 bAddDefMonster,1916,40;
bonus2 bAddMDefMonster,1916,40;
}