ID #19491
Armor
Temporal Circlet (Super Novice) [1]
Buy Price: N/A
Sell Price: N/A
A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +10
MATK +10
_______________________
For each 3 Refine Levels:
Increases Attack Speed (decreases After Attack Delay by 4%).
Decreases Variable Casting Time by 4%.
_______________________
For each 4 Refine Levels:
Increases Critical Damage by 5%.
Increases all elemental magical damage by 5%.
_______________________
Refine Level +11:
Decreases After Skill Delay by 5%.
_______________________
Type: Headgear
Defense: 10
Position: Upper
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 170
Super Novice
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +10
MATK +10
_______________________
For each 3 Refine Levels:
Increases Attack Speed (decreases After Attack Delay by 4%).
Decreases Variable Casting Time by 4%.
_______________________
For each 4 Refine Levels:
Increases Critical Damage by 5%.
Increases all elemental magical damage by 5%.
_______________________
Refine Level +11:
Decreases After Skill Delay by 5%.
_______________________
Type: Headgear
Defense: 10
Position: Upper
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 170
Super Novice
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Defense
10
Job Requirements
Novice
Yes
Super Novice
Yes
Requirements
Armor Level
1
Min Level
170
Scripts
Script .@r = getrefine(); bonus bMatk,10*(.@r/2); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,4*(.@r/3); bonus bVariableCastrate,-4*(.@r/3); bonus2 bMagicAtkEle,Ele_All,5*(.@r/4); bonus bCritAtkRate,5*(.@r/4); if (.@r>=11) { bonus bDelayrate,-5; }
.@r = getrefine();
bonus bMatk,10*(.@r/2);
bonus bBaseAtk,10*(.@r/2);
bonus bAspdRate,4*(.@r/3);
bonus bVariableCastrate,-4*(.@r/3);
bonus2 bMagicAtkEle,Ele_All,5*(.@r/4);
bonus bCritAtkRate,5*(.@r/4);
if (.@r>=11) {
bonus bDelayrate,-5;
}