ID #19452
Armor
Heavenly Order [1]
Buy Price: N/A
Sell Price: N/A
Earrings with the power of heaven.
It is said that, you will receive the power to judge those who disturb the order.
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Enables the use of Identify.
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For each 18 base STR:
HIT +2
MaxHP +2%
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For each 18 base AGI:
FLEE +2
Decreases After Skill Delay by 2.
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For each 18 base VIT:
MDEF +2
Decreases Variable Casting Time by 2%.
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For each 18 base INT:
MaxSP +2%
Decreases SP Consumption by 2%.
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For each 18 base DEX:
Critical +2
Increases Attack Speed (decreases After Attack Delay by 2%).
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For each 18 base LUK:
ATK +15
MATK +15
DEF +20
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When equipped with any kind of Abyss weapon:
Decreases damage taken from Players by 3%.
Increases Damage against monsters of all elements by 15%.
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Type: Headgear
Defense: 0
Position: Middle
Weight: 0
Refineable: No
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Requirement:
Base Level 100
It is said that, you will receive the power to judge those who disturb the order.
_______________________
Enables the use of Identify.
_______________________
For each 18 base STR:
HIT +2
MaxHP +2%
_______________________
For each 18 base AGI:
FLEE +2
Decreases After Skill Delay by 2.
_______________________
For each 18 base VIT:
MDEF +2
Decreases Variable Casting Time by 2%.
_______________________
For each 18 base INT:
MaxSP +2%
Decreases SP Consumption by 2%.
_______________________
For each 18 base DEX:
Critical +2
Increases Attack Speed (decreases After Attack Delay by 2%).
_______________________
For each 18 base LUK:
ATK +15
MATK +15
DEF +20
_______________________
When equipped with any kind of Abyss weapon:
Decreases damage taken from Players by 3%.
Increases Damage against monsters of all elements by 15%.
_______________________
Type: Headgear
Defense: 0
Position: Middle
Weight: 0
Refineable: No
_______________________
Requirement:
Base Level 100
Basic Information
Type
Armor
Requirements
Armor Level
1
Min Level
100
Scripts
Script skill "MC_IDENTIFY",1; .@a = readparam(bStr); .@b = readparam(bAgi); .@c = readparam(bVit); .@d = readparam(bInt); .@e = readparam(bDex); .@f = readparam(bLuk); bonus bHit,2*(.@a/18); bonus bMaxHPrate,2*(.@a/18); bonus bFlee,2*(.@b/18); bonus bDelayrate,-2*(.@b/18); bonus bMdef,2*(.@c/18); bonus bVariableCastrate,-2*(.@c/18); bonus bMaxSPrate,2*(.@d/18); bonus bUseSPrate,-2*(.@d/18); bonus bCritical,2*(.@e/18); bonus bAspdRate,2*(.@e/18); bonus bBaseAtk,15*(.@f/18); bonus bMatk,15*(.@f/18); bonus bDef,20*(.@f/18);
skill "MC_IDENTIFY",1; .@a = readparam(bStr); .@b = readparam(bAgi); .@c = readparam(bVit); .@d = readparam(bInt); .@e = readparam(bDex); .@f = readparam(bLuk); bonus bHit,2*(.@a/18); bonus bMaxHPrate,2*(.@a/18); bonus bFlee,2*(.@b/18); bonus bDelayrate,-2*(.@b/18); bonus bMdef,2*(.@c/18); bonus bVariableCastrate,-2*(.@c/18); bonus bMaxSPrate,2*(.@d/18); bonus bUseSPrate,-2*(.@d/18); bonus bCritical,2*(.@e/18); bonus bAspdRate,2*(.@e/18); bonus bBaseAtk,15*(.@f/18); bonus bMatk,15*(.@f/18); bonus bDef,20*(.@f/18);