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ID #19426 Armor

King Of Spirit Circlet

Buy Price: N/A Sell Price: N/A
The Spirit King's power lies inside beyond this Jeweled Gemstone.
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MDEF +15
Decreases After Skill Delay by of all skills by 10%.
Increases damage of Earth Grave and Diamond Dust by 10%.
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When Warmer is Level 5:
Decreases Varetyr Spear, Earth Grave and Diamond Dust skill cooldown by 1 second.
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For each Level of Elemental Shield:
Increases Magical Damage against monsters of Boss class by 25%.
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For each Level of Elemental Sympathy:
Decreases Variable Casting Time by 6%.
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For each refine level:
Decreases Fixed Casting Time by 7%.
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Refine Level +7:
Decreases After Skill Delay by of all skills by an additional 5%.
Increases damage of Earth Grave and Diamond Dust by an additional 15%.
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Refine Level +9:
Decreases After Skill Delay by of all skills by additional 5%.
Increases damage of Earth Grave and Diamond Dust by an additional 25%.
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Refine Level +10:
Bypass 100% of hard magic defense of Normal class monsters, Boss class monsters, and Demi-Human when performing a physical attacks.
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When equipped with King of Spirit Ring:
When Warmer is Level 5:
Decreases the delay of Earth Grave and Diamond Dust by 1 seconds.
Decreases the delay of Varetyr Spear by 0.5 seconds
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Position: Headgear
Defense: 15
Position: Upper
Weight: 60
Armor Level: 1
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Requirement:
Base Level 100

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
600
12

Requirements

1
100

Scripts

.@r = getrefine(); bonus bMdef,15; bonus bFixedCastrate,-7*.@r; bonus bDelayrate,-10; bonus2 bSkillAtk,"SO_EARTHGRAVE",10; bonus2 bSkillAtk,"SO_DIAMONDDUST",10; bonus bVariableCastrate,-6*getskilllv("SO_EL_SYMPATHY"); if (getskilllv("SO_WARMER") >= 5) { bonus2 bSkillCooldown,"SO_EARTHGRAVE",-1000; bonus2 bSkillCooldown,"SO_DIAMONDDUST",-1000; bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000; } if (getskilllv("SO_ELEMENTAL_SHIELD") >= 5) bonus2 bMagicAddClass,Class_Boss,25; if (.@r>=7) { bonus2 bSkillAtk,"SO_EARTHGRAVE",15; bonus2 bSkillAtk,"SO_DIAMONDDUST",15; bonus bDelayrate,-5; } if (.@r>=9) { bonus bDelayrate,-5; bonus2 bSkillAtk,"SO_EARTHGRAVE",25; bonus2 bSkillAtk,"SO_DIAMONDDUST",25; } if (.@r>=10) bonus2 bIgnoreMdefRaceRate,RC_All,100;
.@r = getrefine();
bonus bMdef,15;
bonus bFixedCastrate,-7*.@r;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"SO_EARTHGRAVE",10;
bonus2 bSkillAtk,"SO_DIAMONDDUST",10;
bonus bVariableCastrate,-6*getskilllv("SO_EL_SYMPATHY");
if (getskilllv("SO_WARMER") >= 5) {
   bonus2 bSkillCooldown,"SO_EARTHGRAVE",-1000;
   bonus2 bSkillCooldown,"SO_DIAMONDDUST",-1000;
   bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
}
if (getskilllv("SO_ELEMENTAL_SHIELD") >= 5)
   bonus2 bMagicAddClass,Class_Boss,25;
if (.@r>=7) {
   bonus2 bSkillAtk,"SO_EARTHGRAVE",15;
   bonus2 bSkillAtk,"SO_DIAMONDDUST",15;
   bonus bDelayrate,-5;
}
if (.@r>=9) {
   bonus bDelayrate,-5;
   bonus2 bSkillAtk,"SO_EARTHGRAVE",25;
   bonus2 bSkillAtk,"SO_DIAMONDDUST",25;
}
if (.@r>=10)
   bonus2 bIgnoreMdefRaceRate,RC_All,100;
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