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ID #19409 Armor

Black Feather Hat

Buy Price: N/A Sell Price: N/A
A winged hat that is said to have been used by an executive of a certain organization.
Get high performance with top secret missions.
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DEX +10
MDEF +15
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Restores 50 SP when defeating enemies with physical or magical attacks.
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Increases damage of Feint Bomb by 10%.
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When Invisibility is mastered:
Increases Physical Damage against enemies of Boss class by 50%.
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When Maelstrom is Level 3:
Enables use of Level 7 Flying Kick.
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When Reproduce is Level 10:
Decreases SP Consumption of Reproduce by 30%.
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Refine Level +7:
HIT +30
Increases damage of Feint Bomb by additional 15%.
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Refine Level +9:
HIT +20
Increases damage of Feint Bomb by additional 25%.
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Refine Level +10:
Bypass 100% of hard defense of Normal, Boss and Demi-Human race when performing a physical attacks.
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Type: Headgear
Defense: 18
Position: Upper
Weight: 100
Armor Level: 1
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Requirement:
Base Level 100

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
1000
18

Requirements

1
100

Scripts

.@r = getrefine(); bonus bSPGainValue,50; bonus bLongSPGainValue,50; bonus bMagicSPGainValue,50; bonus bMdef,15; bonus bDex,10; bonus2 bSkillAtk,"SC_FEINTBOMB",10; if (getskilllv("SC_INVISIBILITY") >= 5) bonus2 bAddClass,Class_Boss,50; if (getskilllv("SC_MAELSTROM") >= 3) skill "TK_JUMPKICK",7; if (getskilllv("SC_REPRODUCE") >= 10) bonus bUseSPrate,-30; if (.@r>=7) { bonus2 bSkillAtk,"SC_FEINTBOMB",15; bonus bHit,30; } if (.@r>=9) { bonus2 bSkillAtk,"SC_FEINTBOMB",25; bonus bHit,20; } if (.@r>=10) bonus bIgnoreDefRace,RC_All;
.@r = getrefine();
bonus bSPGainValue,50;
bonus bLongSPGainValue,50;
bonus bMagicSPGainValue,50;
bonus bMdef,15;
bonus bDex,10;
bonus2 bSkillAtk,"SC_FEINTBOMB",10;
if (getskilllv("SC_INVISIBILITY") >= 5)
   bonus2 bAddClass,Class_Boss,50;
if (getskilllv("SC_MAELSTROM") >= 3)
   skill "TK_JUMPKICK",7;
if (getskilllv("SC_REPRODUCE") >= 10)
   bonus bUseSPrate,-30;
if (.@r>=7) {
   bonus2 bSkillAtk,"SC_FEINTBOMB",15;
   bonus bHit,30;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"SC_FEINTBOMB",25;
   bonus bHit,20;
}
if (.@r>=10)
   bonus bIgnoreDefRace,RC_All;
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