ID #19379
Armor
Striking Hat [1]
Buy Price: N/A
Sell Price: N/A
A crest hat with a venerable family crest.
It seems to have been used by the user of Goumi, who was proclaimed to be a warlord.
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AGI +5
DEX +5
ASPD +10%
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Increases Ranged Physical Damage by 5%.
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Perfect HIT +10%
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For each Refine Level:
HIT +2
Decreases After Skill Delay by 2%.
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Refine Level +7:
Increases Ranged Physical Damage by additional 10%.
Perfect HIT +20%
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Refine Level +9:
Increases Ranged Physical Damage by additional 10%.
Perfect HIT +20%
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When equipped with Brave Hero Shoes:
Increases Ranged Physical Damage by additional 25%.
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Type: Headgear
Defense: 5
Position: Upper
Weight: 40
Armor Level: 1
_______________________
Requirement:
Base Level 100
It seems to have been used by the user of Goumi, who was proclaimed to be a warlord.
_______________________
AGI +5
DEX +5
ASPD +10%
_______________________
Increases Ranged Physical Damage by 5%.
_______________________
Perfect HIT +10%
_______________________
For each Refine Level:
HIT +2
Decreases After Skill Delay by 2%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by additional 10%.
Perfect HIT +20%
_______________________
Refine Level +9:
Increases Ranged Physical Damage by additional 10%.
Perfect HIT +20%
_______________________
When equipped with Brave Hero Shoes:
Increases Ranged Physical Damage by additional 25%.
_______________________
Type: Headgear
Defense: 5
Position: Upper
Weight: 40
Armor Level: 1
_______________________
Requirement:
Base Level 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
400
Defense
5
Requirements
Armor Level
1
Min Level
100
Scripts
Script .@r = getrefine(); bonus bDex,5; bonus bAgi,5; bonus bLongAtkRate,5; bonus bAspdRate,10; bonus bPerfectHitAddRate,10; bonus bHit,2*.@r; bonus bDelayrate,-2*.@r; if (.@r>=7) { bonus bPerfectHitAddRate,20; bonus bLongAtkRate,10; } if (.@r>=9) { bonus bPerfectHitAddRate,20; bonus bLongAtkRate,10; }
.@r = getrefine();
bonus bDex,5;
bonus bAgi,5;
bonus bLongAtkRate,5;
bonus bAspdRate,10;
bonus bPerfectHitAddRate,10;
bonus bHit,2*.@r;
bonus bDelayrate,-2*.@r;
if (.@r>=7) {
bonus bPerfectHitAddRate,20;
bonus bLongAtkRate,10;
}
if (.@r>=9) {
bonus bPerfectHitAddRate,20;
bonus bLongAtkRate,10;
}