ID #19364
Armor
Engineer Cap [1]
Buy Price: N/A
Sell Price: N/A
An engineer's old cap hat A craftsman's eyes seem to shine through the hat.
_______________________
For each 2 Refine Levels:
ATK +10,
MATK +10
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Refine Level +7:
Decreases damage taken from Formless race by 5%.
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Refine Level +9:
Increases Damage against monsters of Formless race by 10%.
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Refine Level +11:
MATK +5%,
ATK +5%
_______________________
For each Refine Level equal or above +10:
Increases Damage against monsters of Formless race monstery by 2%. (Up to +15 )
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Type: Headgear
Defense: 10
Position: Upper
Weight: 20
Armor Level: 1
_______________________
Requirement: None
_______________________
For each 2 Refine Levels:
ATK +10,
MATK +10
_______________________
Refine Level +7:
Decreases damage taken from Formless race by 5%.
_______________________
Refine Level +9:
Increases Damage against monsters of Formless race by 10%.
_______________________
Refine Level +11:
MATK +5%,
ATK +5%
_______________________
For each Refine Level equal or above +10:
Increases Damage against monsters of Formless race monstery by 2%. (Up to +15 )
_______________________
Type: Headgear
Defense: 10
Position: Upper
Weight: 20
Armor Level: 1
_______________________
Requirement: None
Available from boxes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
200
Defense
10
Requirements
Armor Level
1
Scripts
Script .@r = getrefine(); bonus bMatk,10*(.@r/2); bonus bBaseAtk,10*(.@r/2); if (.@r>=7) { bonus2 bSubRace,RC_Formless,5; } if (.@r>=9) { bonus2 bAddRace,RC_Formless,10; bonus2 bMagicAddRace,RC_Formless,10; } if (.@r>=11) { bonus bMatkRate,5; bonus bAtkRate,5; bonus2 bAddRace,RC_Formless,min(.@r-10,15); bonus2 bMagicAddRace,RC_Formless,min(.@r-10,15); }
.@r = getrefine();
bonus bMatk,10*(.@r/2);
bonus bBaseAtk,10*(.@r/2);
if (.@r>=7) {
bonus2 bSubRace,RC_Formless,5;
}
if (.@r>=9) {
bonus2 bAddRace,RC_Formless,10;
bonus2 bMagicAddRace,RC_Formless,10;
}
if (.@r>=11) {
bonus bMatkRate,5;
bonus bAtkRate,5;
bonus2 bAddRace,RC_Formless,min(.@r-10,15);
bonus2 bMagicAddRace,RC_Formless,min(.@r-10,15);
}