ID #19343
Armor
Circlet of Phoenix
Buy Price: N/A
Sell Price: N/A
A bird-shaped crown that revives many times.
It is said that those who wear it have blessings.
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MDEF +15
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MaxHP +10%
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Decreases Variable Casting Time by 10%.
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Increases damage of Overbrand by 10%.
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Decreases Fixed Casting Time of Overbrand by 100%.
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When Level 5 King's Grace is learned:
Decreases Variable Casting Time of Inspiration by 2 seconds.
Decreases Inspiration skill cooldown by 10 seconds.
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When Level 5 Moon Slasher is learned:
Decreases Variable Casting Time of Overbrand by 1 second.
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When Level 5 Moon Slasher is learned:
MaxHP +10%, MaxSP +10%
DEF +150, MDEF +15
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Refine Level +7:
Decreases Variable Casting Time by 5%.
Increases damage of Overbrand by 15%.
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Refine Level +9:
Decreases Variable Casting Time by additional 5%.
Increases damage of Overbrand by additional 25%.
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Refine Level +10:
Ignores physical defense of all enemies by 100%.
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Type: Headgear
Defense: 18
Position: Upper
Weight: 100
Armor Level: 1
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Requirement:
Base Level 100
It is said that those who wear it have blessings.
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MDEF +15
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MaxHP +10%
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Decreases Variable Casting Time by 10%.
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Increases damage of Overbrand by 10%.
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Decreases Fixed Casting Time of Overbrand by 100%.
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When Level 5 King's Grace is learned:
Decreases Variable Casting Time of Inspiration by 2 seconds.
Decreases Inspiration skill cooldown by 10 seconds.
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When Level 5 Moon Slasher is learned:
Decreases Variable Casting Time of Overbrand by 1 second.
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When Level 5 Moon Slasher is learned:
MaxHP +10%, MaxSP +10%
DEF +150, MDEF +15
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Refine Level +7:
Decreases Variable Casting Time by 5%.
Increases damage of Overbrand by 15%.
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Refine Level +9:
Decreases Variable Casting Time by additional 5%.
Increases damage of Overbrand by additional 25%.
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Refine Level +10:
Ignores physical defense of all enemies by 100%.
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Type: Headgear
Defense: 18
Position: Upper
Weight: 100
Armor Level: 1
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Requirement:
Base Level 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
1000
Defense
18
Requirements
Armor Level
1
Min Level
100
Scripts
Script .@r = getrefine(); .@mdef = 15; .@hp = 10; .@dmg = 10; .@cast = -10; bonus2 bFixedCastrate,"LG_OVERBRAND",-100; if (.@r>=7) { .@cast -= 5; .@dmg += 15; if (.@r>=9) { .@cast -= 5; .@dmg += 25; if (.@r>=10) { bonus bIgnoreDefRace,RC_All; } } } if (getskilllv("LG_KINGS_GRACE")>=5) { bonus2 bSkillCooldown,"LG_INSPIRATION",-10000; bonus2 bSkillVariableCast,"LG_INSPIRATION",-2000; } if (getskilllv("LG_MOONSLASHER")>=5) { bonus2 bSkillVariableCast,"LG_OVERBRAND",-1000; } if (getskilllv("LG_FORCEOFVANGUARD")>=5) { .@hp += 10; .@mdef += 15; bonus bMaxSPrate,10; bonus bDef,150; } bonus bMdef,.@mdef; bonus bMaxHPrate,.@hp; bonus2 bSkillAtk,"LG_OVERBRAND",.@dmg; bonus bVariableCastrate,.@cast;
.@r = getrefine();
.@mdef = 15;
.@hp = 10;
.@dmg = 10;
.@cast = -10;
bonus2 bFixedCastrate,"LG_OVERBRAND",-100;
if (.@r>=7) {
.@cast -= 5;
.@dmg += 15;
if (.@r>=9) {
.@cast -= 5;
.@dmg += 25;
if (.@r>=10) {
bonus bIgnoreDefRace,RC_All;
}
}
}
if (getskilllv("LG_KINGS_GRACE")>=5) {
bonus2 bSkillCooldown,"LG_INSPIRATION",-10000;
bonus2 bSkillVariableCast,"LG_INSPIRATION",-2000;
}
if (getskilllv("LG_MOONSLASHER")>=5) {
bonus2 bSkillVariableCast,"LG_OVERBRAND",-1000;
}
if (getskilllv("LG_FORCEOFVANGUARD")>=5) {
.@hp += 10;
.@mdef += 15;
bonus bMaxSPrate,10;
bonus bDef,150;
}
bonus bMdef,.@mdef;
bonus bMaxHPrate,.@hp;
bonus2 bSkillAtk,"LG_OVERBRAND",.@dmg;
bonus bVariableCastrate,.@cast;