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ID #19329 Armor

Devil's Hand

Buy Price: N/A Sell Price: N/A
A hand dropped by a psychic who was chasing after a powerful demon. It will surround you with fear once you equip it.
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Decreases After Attack Delay 10%.
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Decreases Fixed Casting Time by 50%.
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Increases damage of Howling of Lion by 20%.
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Skill casting cannot be interrupted.
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Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by additional 5%).
Increases damage of Howling of Lion by additional 30%.
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Refine Level +9:
Increases Attack Speed (decreases After Attack Delay by additional 5%).
Increases damage of Howling of Lion by additional 50%.
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Refine Level +10:
Bypass 100% of hard defense of all race.
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When Ride in Lightning is Level 5:
Decreases Variable Casting Time of Call Spirits, Steel Body, Howling of Lion and Dangerous Soul Collect by 50%.
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When Earth Shaker is Level 5:
Decreases Howling of Lion skill cooldown by 9.5 seconds.
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When Rampage Blaster is Level 5:
Increases Physical Damage against enemies of Boss class by 50%.
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Type: Headgear
Defense: 18
Position: Upper
Weight: 100
Armor Level: 1
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Requirement:
Base Level 100

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
1000
18

Requirements

1
100

Scripts

.@r = getrefine(); .@a = getskilllv("SR_RIDEINLIGHTNING"); .@b = getskilllv("SR_EARTHSHAKER"); .@c = getskilllv("SR_RAMPAGEBLASTER"); bonus bNoCastCancel; bonus bAspdRate,10; bonus2 bFixedCastrate,"SR_HOWLINGOFLION",-100; bonus2 bSkillAtk,"SR_HOWLINGOFLION",20; if (.@r>=7) { bonus2 bSkillAtk,"SR_HOWLINGOFLION",30; bonus bAspdRate,5; } if (.@r>=9) { bonus2 bSkillAtk,"SR_HOWLINGOFLION",50; bonus bAspdRate,5; } if (.@r>=10) bonus bIgnoreDefRace,RC_All; if (.@r>=10 && .@a == 5) { bonus2 bVariableCastrate,"SR_HOWLINGOFLION",-50; bonus2 bVariableCastrate,"MO_STEELBODY",-50; bonus2 bVariableCastrate,"MO_CALLSPIRITS",-50; } if (.@r>=10 && .@b == 5) bonus2 bSkillCooldown,"SR_HOWLINGOFLION",-9500; if (.@r>=10 && .@c == 5) bonus2 bAddClass,Class_Boss,50;
.@r = getrefine();
.@a = getskilllv("SR_RIDEINLIGHTNING");
.@b = getskilllv("SR_EARTHSHAKER");
.@c = getskilllv("SR_RAMPAGEBLASTER");
bonus bNoCastCancel;
bonus bAspdRate,10;
bonus2 bFixedCastrate,"SR_HOWLINGOFLION",-100;
bonus2 bSkillAtk,"SR_HOWLINGOFLION",20;
if (.@r>=7) {
   bonus2 bSkillAtk,"SR_HOWLINGOFLION",30;
   bonus bAspdRate,5;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"SR_HOWLINGOFLION",50;
   bonus bAspdRate,5;
}
if (.@r>=10)
   bonus bIgnoreDefRace,RC_All;
if (.@r>=10 && .@a == 5) {
   bonus2 bVariableCastrate,"SR_HOWLINGOFLION",-50;
   bonus2 bVariableCastrate,"MO_STEELBODY",-50;
   bonus2 bVariableCastrate,"MO_CALLSPIRITS",-50;
}
if (.@r>=10 && .@b == 5)
   bonus2 bSkillCooldown,"SR_HOWLINGOFLION",-9500;
if (.@r>=10 && .@c == 5)
   bonus2 bAddClass,Class_Boss,50;
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