ID #19311
Armor
Greater Dracule Horn [1]
Buy Price: N/A
Sell Price: N/A
An unusual helmet that has vicious aura bearing the Great Demon name.
As its name implies, it has an ability to absorb the life force of its enemy.
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MaxHP +10%
ATK +6%
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Random chance to absorb 10% of damage into HP when dealing physical damage.
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Enables the use of Level 1 Crazy Uproar.
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Refine Level +7:
ATK +5%
Random chance to absorb 15% of damage against enemy into HP when dealing physical damage.
Chance of absorbing increases.
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Refine Level +9:
ATK +5%
Random chance to absorb 15% of damage against enemy into HP when dealing physical damage.
Chance of absorbing increases.
_______________________
When equipped with Hunter Fly Card:
Disables HP absorbing effect.
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Indestructible in battle
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Type: Headgear
Defense: 10
Position: Upper
Weight: 80
Armor Level: 1
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Requirement:
Base Level 100
As its name implies, it has an ability to absorb the life force of its enemy.
_______________________
MaxHP +10%
ATK +6%
_______________________
Random chance to absorb 10% of damage into HP when dealing physical damage.
_______________________
Enables the use of Level 1 Crazy Uproar.
_______________________
Refine Level +7:
ATK +5%
Random chance to absorb 15% of damage against enemy into HP when dealing physical damage.
Chance of absorbing increases.
_______________________
Refine Level +9:
ATK +5%
Random chance to absorb 15% of damage against enemy into HP when dealing physical damage.
Chance of absorbing increases.
_______________________
When equipped with Hunter Fly Card:
Disables HP absorbing effect.
_______________________
Indestructible in battle
_______________________
Type: Headgear
Defense: 10
Position: Upper
Weight: 80
Armor Level: 1
_______________________
Requirement:
Base Level 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
800
Defense
10
Requirements
Armor Level
1
Min Level
100
Scripts
Script .@r = getrefine(); bonus bUnbreakableHelm; bonus bMaxHPrate,10; bonus2 bAddClass,Class_All,6; bonus2 bHPDrainRate,30,10; skill "MC_LOUD",1; if (.@r>=9) { bonus2 bAddClass,Class_All,10; bonus2 bHPDrainRate,30,30; } else if (.@r>=7) { bonus2 bAddClass,Class_All,5; bonus2 bHPDrainRate,30,15; }
.@r = getrefine();
bonus bUnbreakableHelm;
bonus bMaxHPrate,10;
bonus2 bAddClass,Class_All,6;
bonus2 bHPDrainRate,30,10;
skill "MC_LOUD",1;
if (.@r>=9) {
bonus2 bAddClass,Class_All,10;
bonus2 bHPDrainRate,30,30;
}
else if (.@r>=7) {
bonus2 bAddClass,Class_All,5;
bonus2 bHPDrainRate,30,15;
}