ID #19308
Armor
Amistr Beret [1]
Buy Price: N/A
Sell Price: N/A
A beret made from the ear of Amistr.
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For each 2 Refine Levels:
ATK +10
MATK +10
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Refine Level +7:
Decreases Variable Casting Time by 10%.
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Refine Level +9:
Increases Magical Damage with Neutral and Holy element by 10%.
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Refine Level +11:
MATK +3%
ATK +5%
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For each Refine Level above +10:
Decreases Fixed Casting Time by 0.1 second (up to +15).
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When equipped with Holy Stick:
MATK +10
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For each 2 Refine Levels of equipped Holy Stick:
Increases damage of Adoramus by 30%.
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When equipped with Wondrous Foxtail Staff:
For each 2 Refine Levels of equipped Wondrous Foxtail Staff:
Increases Magical Damage with Neutral element by 5%.
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When equipped with Twin Edge of Naght Sieger(B):
For each 2 Refine Levels of equipped Twin Edge of Naght Sieger(B):
Increases damage of Cart Cannon by 10%.
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Type: Headgear
Defense: 15
Position: Upper
Weight: 20
Armor Level: 1
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Requirement: None
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For each 2 Refine Levels:
ATK +10
MATK +10
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Refine Level +7:
Decreases Variable Casting Time by 10%.
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Refine Level +9:
Increases Magical Damage with Neutral and Holy element by 10%.
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Refine Level +11:
MATK +3%
ATK +5%
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For each Refine Level above +10:
Decreases Fixed Casting Time by 0.1 second (up to +15).
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When equipped with Holy Stick:
MATK +10
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For each 2 Refine Levels of equipped Holy Stick:
Increases damage of Adoramus by 30%.
_______________________
When equipped with Wondrous Foxtail Staff:
For each 2 Refine Levels of equipped Wondrous Foxtail Staff:
Increases Magical Damage with Neutral element by 5%.
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When equipped with Twin Edge of Naght Sieger(B):
For each 2 Refine Levels of equipped Twin Edge of Naght Sieger(B):
Increases damage of Cart Cannon by 10%.
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Type: Headgear
Defense: 15
Position: Upper
Weight: 20
Armor Level: 1
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Requirement: None
Available from boxes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
200
Defense
15
Requirements
Armor Level
1
Scripts
Script .@r = getrefine(); bonus bMatk,10*(.@r/2); bonus bBaseAtk,10*(.@r/2); if (.@r>=7) { bonus bVariableCastrate,-10; } if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Holy,10; } if (.@r>=11) { bonus bMatkRate,3; bonus bAtkRate,5; } if (.@r>=10) { bonus bFixedCast,-100*(min((.@r-10),15)/1); }
.@r = getrefine();
bonus bMatk,10*(.@r/2);
bonus bBaseAtk,10*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-10;
}
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Holy,10;
}
if (.@r>=11) {
bonus bMatkRate,3;
bonus bAtkRate,5;
}
if (.@r>=10) {
bonus bFixedCast,-100*(min((.@r-10),15)/1);
}