ID #19266
Armor
Survivor's Circlet [1]
Buy Price: N/A
Sell Price: N/A
Headdress used by monks. The power to draw the wearer's magic is said to be hidden.
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INT +3
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For each 2 Refine Levels:
MATK +10
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Refine Level +10:
Matk +5%
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Base Level at least 130:
Matk +50
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When equipped with Survivor's Orb:
Decreases After Skill Delay by as percent equal to Refine rate of Survivor's Circlet.
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When equipped with Survivor's Rod:
For each Refine Level of Survivor's Rod:
Matk +10.
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When equipped with Survivor's Manteau:
For each 2 Refine Level of Survivor's Manteau:
Decreases Variable Casting Time by 5%.
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Type: Headgear
Defense: 10
Position: Upper
Weight: 50
Armor Level: 1
_______________________
Requirement: None
_______________________
INT +3
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
Refine Level +10:
Matk +5%
_______________________
Base Level at least 130:
Matk +50
_______________________
When equipped with Survivor's Orb:
Decreases After Skill Delay by as percent equal to Refine rate of Survivor's Circlet.
_______________________
When equipped with Survivor's Rod:
For each Refine Level of Survivor's Rod:
Matk +10.
_______________________
When equipped with Survivor's Manteau:
For each 2 Refine Level of Survivor's Manteau:
Decreases Variable Casting Time by 5%.
_______________________
Type: Headgear
Defense: 10
Position: Upper
Weight: 50
Armor Level: 1
_______________________
Requirement: None
Available from boxes
Equipment Reform
Available through the reform system C_Armor_Reform_1
- Armor Upgrade Stone(Lower) × 100
- Soft Silk × 100
Available through the reform system C_Armor_Reform_2
- Armor Upgrade Stone(Intermediate) × 100
- Soft Silk × 200
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
500
Defense
10
Acquisition method
Equipment reform
Requirements
Armor Level
1
Min Level
1
Scripts
Script .@r = getrefine(); bonus bInt,3; bonus bMatk,10*(.@r/2)+(BaseLevel > 129 ? 50 : 0); if (.@r >= 10) { bonus bMatkRate,5; }
.@r = getrefine();
bonus bInt,3;
bonus bMatk,10*(.@r/2)+(BaseLevel > 129 ? 50 : 0);
if (.@r >= 10) {
bonus bMatkRate,5;
}