ID #19262
Armor
Ancient Dragon Crown [1]
Buy Price: N/A
Sell Price: N/A
One of the seven magic tools that Gilant possesses.
The wearer will be forced to awaken his potential and be able to exert extraordinary power on the person.
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MDEF +15
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For each Refine Level:
Increases resistance to Fear by 10%.
MATK +1%.
Decreases Variable Casting Time by 1%.
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Refine Level +7:
Increases damage of Psychic Wave by 15%.
Decreases Psychic Wave skill cooldown by 1 second.
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Refine Level +9:
Increases damage of Psychic Wave by additional 15%.
Decreases Psychic Wave skill cooldown by additional 1 second.
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Refine Level +10:
For each 10 combined sum of base INT and DEX:
INT +1, DEX +1
When equipped by Sorcerer:
Enables the use of Level 1 Ganbantein.
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Type: Headgear
Defense: 12
Position: Upper
Weight: 60
Armor Level: 1
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Requirement:
Base Level 130
The wearer will be forced to awaken his potential and be able to exert extraordinary power on the person.
_______________________
MDEF +15
_______________________
For each Refine Level:
Increases resistance to Fear by 10%.
MATK +1%.
Decreases Variable Casting Time by 1%.
_______________________
Refine Level +7:
Increases damage of Psychic Wave by 15%.
Decreases Psychic Wave skill cooldown by 1 second.
_______________________
Refine Level +9:
Increases damage of Psychic Wave by additional 15%.
Decreases Psychic Wave skill cooldown by additional 1 second.
_______________________
Refine Level +10:
For each 10 combined sum of base INT and DEX:
INT +1, DEX +1
When equipped by Sorcerer:
Enables the use of Level 1 Ganbantein.
_______________________
Type: Headgear
Defense: 12
Position: Upper
Weight: 60
Armor Level: 1
_______________________
Requirement:
Base Level 130
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
600
Defense
12
Requirements
Armor Level
1
Min Level
130
Scripts
Script .@r = getrefine(); bonus bMdef,15; bonus2 bResEff,Eff_Fear,1000*.@r; bonus bMatkRate,.@r; bonus bVariableCastrate,-.@r; if (.@r>=7) { bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15; bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000; } if (.@r>=9) { bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15; bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000; } if (.@r>=10) { bonus bInt,(readparam(bInt)+readparam(bDex))/10; bonus bDex,(readparam(bInt)+readparam(bDex))/10; if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) { skill "HW_GANBANTEIN",1; } }
.@r = getrefine();
bonus bMdef,15;
bonus2 bResEff,Eff_Fear,1000*.@r;
bonus bMatkRate,.@r;
bonus bVariableCastrate,-.@r;
if (.@r>=7) {
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
}
if (.@r>=9) {
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
}
if (.@r>=10) {
bonus bInt,(readparam(bInt)+readparam(bDex))/10;
bonus bDex,(readparam(bInt)+readparam(bDex))/10;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
skill "HW_GANBANTEIN",1;
}
}