ID #19221
Armor
Golden Angel Hairband
Buy Price: N/A
Sell Price: N/A
A hairband adorned with what appears to be the wings of a golden angel.
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Base STR at least 70:
ATK +5
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Base AGI at least 70:
ASPD +2%
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Base VIT at least 70:
MaxHP +2%
MaxSP +2%
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Base INT at least 70:
MATK +5
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Base DEX at least 70:
Increases long-ranged damage on the targets by 2%.
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Base LUK at least 70:
Increases critical damage on the targets by 2%.
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Refine Level +7:
Base STR at least 70:
Additional ATK +10.
Base AGI at least 70:
Additional ASPD +3%.
Base VIT at least 70:
Additional MaxHP +3%.
Additional MaxSP +3%.
Base INT at least 70:
Additional MATK +10.
Base DEX at least 70:
Increases long-ranged damage on the targets by additional 3%.
Base LUK at least 70:
Increases critical damage on the targets by additional 3%.
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When equipped with Golden Angel Wings:
All Basic Stats +1
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Type: Headgear
Defense: 10
Position: Upper
Weight: 1
Armor Level: 1
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Requirement: None
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Base STR at least 70:
ATK +5
_______________________
Base AGI at least 70:
ASPD +2%
_______________________
Base VIT at least 70:
MaxHP +2%
MaxSP +2%
_______________________
Base INT at least 70:
MATK +5
_______________________
Base DEX at least 70:
Increases long-ranged damage on the targets by 2%.
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Base LUK at least 70:
Increases critical damage on the targets by 2%.
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Refine Level +7:
Base STR at least 70:
Additional ATK +10.
Base AGI at least 70:
Additional ASPD +3%.
Base VIT at least 70:
Additional MaxHP +3%.
Additional MaxSP +3%.
Base INT at least 70:
Additional MATK +10.
Base DEX at least 70:
Increases long-ranged damage on the targets by additional 3%.
Base LUK at least 70:
Increases critical damage on the targets by additional 3%.
_______________________
When equipped with Golden Angel Wings:
All Basic Stats +1
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Type: Headgear
Defense: 10
Position: Upper
Weight: 1
Armor Level: 1
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Requirement: None
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
10
Defense
10
Requirements
Armor Level
1
Min Level
1
Scripts
Script .@r = getrefine(); if (readparam(bStr) >= 70) { bonus bBaseAtk,5; if (.@r >= 7) bonus bBaseAtk,10; } if (readparam(bInt) >= 70) { bonus bMatk,5; if (.@r >= 7) bonus bMatk,10; } if (readparam(bVit) >= 70) { bonus bMaxHPrate,2; bonus bMaxSPrate,2; if (.@r >= 7) { bonus bMaxHPrate,2; bonus bMaxSPrate,2; } } if (readparam(bAgi) >= 70) { bonus bAspdRate,2; if (.@r >= 7) bonus bAspdRate,3; } if (readparam(bDex) >= 70) { bonus bLongAtkRate,2; if (.@r >= 7) bonus bLongAtkRate,3; } if (readparam(bLuk) >= 70) { bonus bCritAtkRate,2; if (.@r >= 7) bonus bCritAtkRate,3; }
.@r = getrefine();
if (readparam(bStr) >= 70) {
bonus bBaseAtk,5;
if (.@r >= 7)
bonus bBaseAtk,10;
}
if (readparam(bInt) >= 70) {
bonus bMatk,5;
if (.@r >= 7)
bonus bMatk,10;
}
if (readparam(bVit) >= 70) {
bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
if (.@r >= 7) {
bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
}
}
if (readparam(bAgi) >= 70) {
bonus bAspdRate,2;
if (.@r >= 7)
bonus bAspdRate,3;
}
if (readparam(bDex) >= 70) {
bonus bLongAtkRate,2;
if (.@r >= 7)
bonus bLongAtkRate,3;
}
if (readparam(bLuk) >= 70) {
bonus bCritAtkRate,2;
if (.@r >= 7)
bonus bCritAtkRate,3;
}