ID #19205
Armor
Racing Cap (Summoner) [1]
Buy Price: N/A
Sell Price: N/A
A very valuable commemorative hat made by the Monster Race Association for customers who use Monster Race.
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For each 2 Refine Levels:
ATK and MATK +5.
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For each 3 Refine Levels:
Increases Attack Speed (decreases After Attack Delay by 2%).
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Refine Level +8:
For each Level of Lunatic Carrot Beat:
Decreases Spirit of Savage skill cooldown by 4 seconds.
For each Level of Catnip Meteor:
Decreases Nyang Grass skill cooldown by 8 seconds.
For each Level of Bunch of Shrimp:
Decreases Tasty Shrimp Party skill cooldown by 4 seconds.
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Refine Level +11:
Decreases After Skill Delay by 15%.
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Type: Headgear
Defense: 10
Position: Upper
Weight: 0
Armor Level: 1
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Requirement:
Base Level 100
Summoner (Doram)
_______________________
For each 2 Refine Levels:
ATK and MATK +5.
_______________________
For each 3 Refine Levels:
Increases Attack Speed (decreases After Attack Delay by 2%).
_______________________
Refine Level +8:
For each Level of Lunatic Carrot Beat:
Decreases Spirit of Savage skill cooldown by 4 seconds.
For each Level of Catnip Meteor:
Decreases Nyang Grass skill cooldown by 8 seconds.
For each Level of Bunch of Shrimp:
Decreases Tasty Shrimp Party skill cooldown by 4 seconds.
_______________________
Refine Level +11:
Decreases After Skill Delay by 15%.
_______________________
Type: Headgear
Defense: 10
Position: Upper
Weight: 0
Armor Level: 1
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Requirement:
Base Level 100
Summoner (Doram)
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Defense
10
Requirements
Armor Level
1
Min Level
100
Scripts
Script .@r = getrefine(); bonus bBaseAtk,5*(.@r/2); bonus bMatk,5*.@r/2; bonus bAspdRate,2*(.@r/3); if (.@r>=8) { bonus2 bSkillCooldown,"SU_SVG_SPIRIT",-4000*getskilllv("SU_LUNATICCARROTBEAT"); bonus2 bSkillCooldown,"SU_NYANGGRASS",-8000*getskilllv("SU_CN_METEOR"); bonus2 bSkillCooldown,"SU_BUNCHOFSHRIMP",-4000*getskilllv("SU_FRESHSHRIMP"); } if (.@r>=11) bonus bDelayrate,-15;
.@r = getrefine();
bonus bBaseAtk,5*(.@r/2);
bonus bMatk,5*.@r/2;
bonus bAspdRate,2*(.@r/3);
if (.@r>=8) {
bonus2 bSkillCooldown,"SU_SVG_SPIRIT",-4000*getskilllv("SU_LUNATICCARROTBEAT");
bonus2 bSkillCooldown,"SU_NYANGGRASS",-8000*getskilllv("SU_CN_METEOR");
bonus2 bSkillCooldown,"SU_BUNCHOFSHRIMP",-4000*getskilllv("SU_FRESHSHRIMP");
}
if (.@r>=11)
bonus bDelayrate,-15;