ID #19202
Armor
Racing Cap (Gunslinger) [1]
Buy Price: N/A
Sell Price: N/A
A very valuable commemorative hat made by the Monster Race Association for customers who use Monster Race.
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For each 2 Refine Levels:
ATK +10
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For each 3 Refine Levels:
Increases Attack Speed (decreases After Attack Delay by 2%).
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Refine Level +8:
For each Level of Piercing Shot:
Decreases Hammer of God skill cooldown by 2 seconds.
For each Level of Ground Drift:
Decreases Dragon Tail skill cooldown by 0.2 seconds.
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Refine Level +11:
Decreases Crimson Marker skill cooldown by 1 second.
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Type: Headgear
Defense: 10
Position: Upper
Weight: 0
Armor Level: 1
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Requirement:
Base Level 100
Rebellion
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases Attack Speed (decreases After Attack Delay by 2%).
_______________________
Refine Level +8:
For each Level of Piercing Shot:
Decreases Hammer of God skill cooldown by 2 seconds.
For each Level of Ground Drift:
Decreases Dragon Tail skill cooldown by 0.2 seconds.
_______________________
Refine Level +11:
Decreases Crimson Marker skill cooldown by 1 second.
_______________________
Type: Headgear
Defense: 10
Position: Upper
Weight: 0
Armor Level: 1
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Requirement:
Base Level 100
Rebellion
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Defense
10
Job Requirements
Gunslinger
Yes
Requirements
Armor Level
1
Min Level
100
Scripts
Script .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) { bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-2000*getskilllv("GS_PIERCINGSHOT"); bonus2 bSkillCooldown,"RL_D_TAIL",-200*getskilllv("GS_GROUNDDRIFT"); } if (.@r>=11) bonus2 bSkillCooldown,"RL_C_MARKER",-1000;
.@r = getrefine();
bonus bBaseAtk,10*(.@r/2);
bonus bAspdRate,2*(.@r/3);
if (.@r>=8) {
bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-2000*getskilllv("GS_PIERCINGSHOT");
bonus2 bSkillCooldown,"RL_D_TAIL",-200*getskilllv("GS_GROUNDDRIFT");
}
if (.@r>=11)
bonus2 bSkillCooldown,"RL_C_MARKER",-1000;