ID #19171
Armor
Magician Knit Hat [1]
Buy Price: N/A
Sell Price: N/A
A knit hat worn by a great magician who once worshiped the ghosts.
The fibers that have a great effect on the undead are woven.
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MDEF +10
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Increases Damage on Undead race by 5%.
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Decreases damage taken from Undead race by 2%.
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Restores 5 SP when a monster is killed.
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Refine Level +7:
MDEF +5
Increases Damage on Undead race by an additional 10%.
Decreases damage taken from Undead race by an additional 3%.
Restores additional 10 SP when a monster is killed.
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Refine Level +9:
MDEF +5
Increases Damage on Undead race by an additional 10%.
Decreases damage taken from Undead race by an additional 5%.
Restores additional 10 SP when a monster is killed.
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Type: Headgear
Defense: 10
Position: Upper
Weight: 50
Armor Level: 1
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Requirement:
Base Level 10
The fibers that have a great effect on the undead are woven.
_______________________
MDEF +10
_______________________
Increases Damage on Undead race by 5%.
_______________________
Decreases damage taken from Undead race by 2%.
_______________________
Restores 5 SP when a monster is killed.
_______________________
Refine Level +7:
MDEF +5
Increases Damage on Undead race by an additional 10%.
Decreases damage taken from Undead race by an additional 3%.
Restores additional 10 SP when a monster is killed.
_______________________
Refine Level +9:
MDEF +5
Increases Damage on Undead race by an additional 10%.
Decreases damage taken from Undead race by an additional 5%.
Restores additional 10 SP when a monster is killed.
_______________________
Type: Headgear
Defense: 10
Position: Upper
Weight: 50
Armor Level: 1
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Requirement:
Base Level 10
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
500
Defense
10
Requirements
Armor Level
1
Min Level
10
Scripts
Script .@r = getrefine(); bonus bMdef,10; bonus2 bAddRace,RC_Undead,5; bonus2 bMagicAddRace,RC_Undead,5; bonus2 bSubRace,RC_Undead,2; bonus bSPGainValue,5; bonus bLongSPGainValue,5; bonus bMagicSPGainValue,5; if (.@r>=7) { bonus bMdef,5; bonus2 bAddRace,RC_Undead,10; bonus2 bMagicAddRace,RC_Undead,10; bonus2 bSubRace,RC_Undead,3; bonus bSPGainValue,10; bonus bLongSPGainValue,10; bonus bMagicSPGainValue,10; } if (.@r>=9) { bonus bMdef,5; bonus2 bAddRace,RC_Undead,10; bonus2 bMagicAddRace,RC_Undead,10; bonus2 bSubRace,RC_Undead,5; bonus bSPGainValue,10; bonus bLongSPGainValue,10; bonus bMagicSPGainValue,10; }
.@r = getrefine();
bonus bMdef,10;
bonus2 bAddRace,RC_Undead,5;
bonus2 bMagicAddRace,RC_Undead,5;
bonus2 bSubRace,RC_Undead,2;
bonus bSPGainValue,5;
bonus bLongSPGainValue,5;
bonus bMagicSPGainValue,5;
if (.@r>=7) {
bonus bMdef,5;
bonus2 bAddRace,RC_Undead,10;
bonus2 bMagicAddRace,RC_Undead,10;
bonus2 bSubRace,RC_Undead,3;
bonus bSPGainValue,10;
bonus bLongSPGainValue,10;
bonus bMagicSPGainValue,10;
}
if (.@r>=9) {
bonus bMdef,5;
bonus2 bAddRace,RC_Undead,10;
bonus2 bMagicAddRace,RC_Undead,10;
bonus2 bSubRace,RC_Undead,5;
bonus bSPGainValue,10;
bonus bLongSPGainValue,10;
bonus bMagicSPGainValue,10;
}