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ID #19138 Armor

Seraphim Coronet

Buy Price: N/A Sell Price: N/A
A beautiful blue corolla decorated with feathers of Seraphim.
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STR +2
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For each 8 base INT:
ATK +5
Increases Healing skills effectiveness by 1%.
Increases Variable Casting Time by 1%.
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Base INT at least 108:
ATK +50
Increases Healing skills effectiveness by 5%.
Increases Variable Casting Time by 4%.
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Base INT at least 120:
ATK +125
Increases Healing skills effectiveness by 10%.
Increases Variable Casting Time by 6%.
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When equipped with Feather of Seraphim:
Increases Healing skills effectiveness by 5%.
Increases recovery amount gained from Healing skills and Restorative items by 5%.
Decreases damage taken from Players by 2%.
Decreases Variable Casting Time of Coluseo Heal by 100%.
Prevents Confuse and Bleeding status.
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For each 8 base INT:
Decreases Variable Casting Time by 1%.
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Base INT at least 108:
Decreases Variable Casting Time by 4%.
Increases Healing skills effectiveness by 10%.
Increases recovery amount gained from Healing skills and Restorative items by 10%.
Decreases damage taken from Players by 2%.
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Base INT at least 120:
Decreases Variable Casting Time by 6%.
Increases Healing skills effectiveness by 15%.
Increases recovery amount gained from Healing skills and Restorative items by 15%.
Decreases damage taken from Players by 4%.
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Type: Headgear
Defense: 0
Position: Middle
Weight: 30
Armor Level: 1
Refineable: No
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Requirement:
Base Level 70

Basic Information

Armor
300

Requirements

1
70

Scripts

bonus bStr,2; .@int = readparam(bInt); bonus bBaseAtk,(.@int/8)*5; bonus bHealPower,.@int/8; bonus bVariableCastrate,.@int/8; if (.@int>=108) { bonus bBaseAtk,50; bonus bHealPower,5; bonus bVariableCastrate,4; } if (.@int>=120) { bonus bBaseAtk,125; bonus bHealPower,10; bonus bVariableCastrate,6; }
bonus bStr,2;
.@int = readparam(bInt);
bonus bBaseAtk,(.@int/8)*5;
bonus bHealPower,.@int/8;
bonus bVariableCastrate,.@int/8;
if (.@int>=108) {
   bonus bBaseAtk,50;
   bonus bHealPower,5;
   bonus bVariableCastrate,4;
}
if (.@int>=120) {
   bonus bBaseAtk,125;
   bonus bHealPower,10;
   bonus bVariableCastrate,6;
}
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