ID #19135
Armor
Spirit of Green Maiden
Buy Price: N/A
Sell Price: N/A
A spirit of Green Maiden that float on your head.
_______________________
Random chance to transform wearer into Green Maiden for 5 seconds when dealing physical or magical attack.
While transforming, increases MATK and Critical attack damage by 30%.
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For each 2 Refine Levels:
Increases experience gained from defeating monsters by 1%.
Increases item drop rate by 1%.
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For each 4 Refine Levels:
MaxHP +2%
MaxSP +2%
_______________________
Refine Level +9:
Increases HP and SP Recovery Rate by 40%.
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Refine Level +12:
MaxHP +3%
MaxSP +3%
_______________________
Type: Headgear
Defense: 0
Position: Upper
Weight: 1
Armor Level: 1
_______________________
Requirement: None
_______________________
Random chance to transform wearer into Green Maiden for 5 seconds when dealing physical or magical attack.
While transforming, increases MATK and Critical attack damage by 30%.
_______________________
For each 2 Refine Levels:
Increases experience gained from defeating monsters by 1%.
Increases item drop rate by 1%.
_______________________
For each 4 Refine Levels:
MaxHP +2%
MaxSP +2%
_______________________
Refine Level +9:
Increases HP and SP Recovery Rate by 40%.
_______________________
Refine Level +12:
MaxHP +3%
MaxSP +3%
_______________________
Type: Headgear
Defense: 0
Position: Upper
Weight: 1
Armor Level: 1
_______________________
Requirement: None
Available from boxes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
10
Requirements
Armor Level
1
Scripts
Script .@r = getrefine(); bonus2 bExpAddRace,RC_All,.@r/2; bonus2 bDropAddRace,RC_All,.@r/2; bonus bMaxHPrate,2*(.@r/4); bonus bMaxSPrate,2*(.@r/4); if (.@r>=9) { bonus bHPrecovRate,40; bonus bSPrecovRate,40; } if (.@r>=12) { bonus bMaxHPrate,3; bonus bMaxSPrate,3; } autobonus "{ bonus bCritAtkRate,30; bonus bMatkRate,30; }",1,5000,BF_WEAPON|BF_MAGIC,"{ active_transform 1519,5000; }";
.@r = getrefine();
bonus2 bExpAddRace,RC_All,.@r/2;
bonus2 bDropAddRace,RC_All,.@r/2;
bonus bMaxHPrate,2*(.@r/4);
bonus bMaxSPrate,2*(.@r/4);
if (.@r>=9) {
bonus bHPrecovRate,40;
bonus bSPrecovRate,40;
}
if (.@r>=12) {
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
}
autobonus "{ bonus bCritAtkRate,30; bonus bMatkRate,30; }",1,5000,BF_WEAPON|BF_MAGIC,"{ active_transform 1519,5000; }";