ID #19125
Armor
Cylinder Hairband [1]
Buy Price: N/A
Sell Price: N/A
Developed to hold the chemicals when fixing carts. The cylinders are made out of reinforced material but you still have to handle it with care.
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STR +5
INT +5
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Decreases Variable Casting Time of Cart Cannon by 100%.
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Decreases SP Consumption of Cart Cannon by 30.
Decreases SP Consumption of Cart Tornado by 5.
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Increases damage of Cart Cannon by 10%.
Increases damage of Cart Tornado by 5%.
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Refine Level +5:
Increases damage of Cart Cannon by 20%.
Increases damage of Cart Tornado by 10%.
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Refine Level +8:
Increases damage of Cart Cannon by 30%.
Increases damage of Cart Tornado by 20%.
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Type: Headgear
Defense: 12
Position: Upper
Weight: 30
Armor Level: 1
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Requirement:
Base Level 90
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STR +5
INT +5
_______________________
Decreases Variable Casting Time of Cart Cannon by 100%.
_______________________
Decreases SP Consumption of Cart Cannon by 30.
Decreases SP Consumption of Cart Tornado by 5.
_______________________
Increases damage of Cart Cannon by 10%.
Increases damage of Cart Tornado by 5%.
_______________________
Refine Level +5:
Increases damage of Cart Cannon by 20%.
Increases damage of Cart Tornado by 10%.
_______________________
Refine Level +8:
Increases damage of Cart Cannon by 30%.
Increases damage of Cart Tornado by 20%.
_______________________
Type: Headgear
Defense: 12
Position: Upper
Weight: 30
Armor Level: 1
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Requirement:
Base Level 90
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
300
Defense
12
Requirements
Armor Level
1
Min Level
90
Scripts
Script bonus bStr,5; bonus bInt,5; bonus2 bVariableCastrate,"GN_CARTCANNON",-100; bonus2 bSkillUseSP,"GN_CARTCANNON",30; bonus2 bSkillUseSP,"GN_CART_TORNADO",5; bonus2 bSkillAtk,"GN_CARTCANNON",10; bonus2 bSkillAtk,"GN_CART_TORNADO",5; if (getrefine()>=5) { bonus2 bSkillAtk,"GN_CARTCANNON",20; bonus2 bSkillAtk,"GN_CART_TORNADO",10; } if (getrefine()>=8) { bonus2 bSkillAtk,"GN_CARTCANNON",30; bonus2 bSkillAtk,"GN_CART_TORNADO",20; }
bonus bStr,5;
bonus bInt,5;
bonus2 bVariableCastrate,"GN_CARTCANNON",-100;
bonus2 bSkillUseSP,"GN_CARTCANNON",30;
bonus2 bSkillUseSP,"GN_CART_TORNADO",5;
bonus2 bSkillAtk,"GN_CARTCANNON",10;
bonus2 bSkillAtk,"GN_CART_TORNADO",5;
if (getrefine()>=5) {
bonus2 bSkillAtk,"GN_CARTCANNON",20;
bonus2 bSkillAtk,"GN_CART_TORNADO",10;
}
if (getrefine()>=8) {
bonus2 bSkillAtk,"GN_CARTCANNON",30;
bonus2 bSkillAtk,"GN_CART_TORNADO",20;
}