ID #19107
Armor
Mad Hatter [1]
Buy Price: N/A
Sell Price: N/A
A mysterious hat designed after the backcountry people of Unbara.
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For each Refine Level:
Decreases damage taken from Shadow elemental attacks by 5%.
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Decreases damage taken from critical attacks by 20%.
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Refine Level +5:
Decreases damage taken from critical attacks by 30%.
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Refine Level +7:
Decreases damage taken from critical attacks by 50%.
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When equipped by Novice:
Frozen resistances +20%.
Refine Level +5:
Frozen resistances +30%.
Refine Level +7:
Gives immunity against Frozen.
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When equipped by Swordman:
Curse resistances +20%.
Refine Level +5:
Curse resistances +30%.
Refine Level +7:
Gives immunity against Curse.
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When equipped by Magician:
Bleeding resistances +20%.
Refine Level +5:
Bleeding resistances +30%.
Refine Level +7:
Gives immunity against Bleeding.
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When equipped by Archer:
Sleep resistances +20%.
Refine Level +5:
Sleep resistances +30%.
Refine Level +7:
Gives immunity against Sleep.
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When equipped by Acolyte:
Burning resistances +20%
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Refine Level +5:
Burning resistances +30%
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Refine Level +7:
Gives immunity against Burning.
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When equipped by Thief:
Blind resistances +20%.
Refine Level +5:
Blind resistances +30%.
Refine Level +7:
Gives immunity against Blind.
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When equipped by Merchant:
Poison resistances +20%.
Refine Level +5:
Poison resistances +30%.
Refine Level +7:
Gives immunity against Poison.
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When equipped by Taekwon:
Stun resistances +20%.
Refine Level +5:
Stun resistances +30%.
Refine Level +7:
Gives immunity against Stun.
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When equipped by Ninja:
Silence resistances +20%.
Refine Level +5:
Silence resistances +30%.
Refine Level +7:
Gives immunity against Silence.
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When equipped by Gunslinger:
Confuse resistances +20%.
Refine Level +5:
Confuse resistances +30%.
Refine Level +7:
Gives immunity against Confuse.
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Indestructible in battle
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Type: Headgear
Defense: 12
Position: Upper, Lower
Weight: 80
Armor Level: 1
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Requirement:
Base Level 60
_______________________
For each Refine Level:
Decreases damage taken from Shadow elemental attacks by 5%.
_______________________
Decreases damage taken from critical attacks by 20%.
_______________________
Refine Level +5:
Decreases damage taken from critical attacks by 30%.
_______________________
Refine Level +7:
Decreases damage taken from critical attacks by 50%.
_______________________
When equipped by Novice:
Frozen resistances +20%.
Refine Level +5:
Frozen resistances +30%.
Refine Level +7:
Gives immunity against Frozen.
_______________________
When equipped by Swordman:
Curse resistances +20%.
Refine Level +5:
Curse resistances +30%.
Refine Level +7:
Gives immunity against Curse.
_______________________
When equipped by Magician:
Bleeding resistances +20%.
Refine Level +5:
Bleeding resistances +30%.
Refine Level +7:
Gives immunity against Bleeding.
_______________________
When equipped by Archer:
Sleep resistances +20%.
Refine Level +5:
Sleep resistances +30%.
Refine Level +7:
Gives immunity against Sleep.
_______________________
When equipped by Acolyte:
Burning resistances +20%
_______________________
Refine Level +5:
Burning resistances +30%
_______________________
Refine Level +7:
Gives immunity against Burning.
_______________________
When equipped by Thief:
Blind resistances +20%.
Refine Level +5:
Blind resistances +30%.
Refine Level +7:
Gives immunity against Blind.
_______________________
When equipped by Merchant:
Poison resistances +20%.
Refine Level +5:
Poison resistances +30%.
Refine Level +7:
Gives immunity against Poison.
_______________________
When equipped by Taekwon:
Stun resistances +20%.
Refine Level +5:
Stun resistances +30%.
Refine Level +7:
Gives immunity against Stun.
_______________________
When equipped by Ninja:
Silence resistances +20%.
Refine Level +5:
Silence resistances +30%.
Refine Level +7:
Gives immunity against Silence.
_______________________
When equipped by Gunslinger:
Confuse resistances +20%.
Refine Level +5:
Confuse resistances +30%.
Refine Level +7:
Gives immunity against Confuse.
_______________________
Indestructible in battle
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Type: Headgear
Defense: 12
Position: Upper, Lower
Weight: 80
Armor Level: 1
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Requirement:
Base Level 60
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
800
Defense
12
Requirements
Armor Level
1
Min Level
60
Scripts
Script .@r = getrefine(); .@per = ((.@r>=7)?10000:(.@r>=5?5000:2000)); bonus bUnbreakableHelm; bonus2 bSubSkill,"NPC_CRITICALSLASH",((.@r>=7)?100:(.@r>=5?50:20)); bonus2 bSubEle,Ele_Dark,5*.@r; if (BaseJob == Job_Novice) bonus2 bResEff,Eff_Freeze,.@per; else if (BaseJob == Job_Swordman) bonus2 bResEff,Eff_Curse,.@per; else if (BaseJob == Job_Mage) bonus2 bResEff,Eff_Bleeding,.@per; else if (BaseJob == Job_Archer) bonus2 bResEff,Eff_Sleep,.@per; else if (BaseJob == Job_Acolyte) bonus2 bResEff,Eff_Stone,.@per; else if (BaseJob == Job_Thief) bonus2 bResEff,Eff_Blind,.@per; else if (BaseJob == Job_Merchant) bonus2 bResEff,Eff_Poison,.@per; else if (BaseJob == Job_Taekwon) bonus2 bResEff,Eff_Stun,.@per; else if (BaseJob == Job_Ninja) bonus2 bResEff,Eff_Silence,.@per; else if (BaseJob == Job_Gunslinger) bonus2 bResEff,Eff_Confusion,.@per;
.@r = getrefine(); .@per = ((.@r>=7)?10000:(.@r>=5?5000:2000)); bonus bUnbreakableHelm; bonus2 bSubSkill,"NPC_CRITICALSLASH",((.@r>=7)?100:(.@r>=5?50:20)); bonus2 bSubEle,Ele_Dark,5*.@r; if (BaseJob == Job_Novice) bonus2 bResEff,Eff_Freeze,.@per; else if (BaseJob == Job_Swordman) bonus2 bResEff,Eff_Curse,.@per; else if (BaseJob == Job_Mage) bonus2 bResEff,Eff_Bleeding,.@per; else if (BaseJob == Job_Archer) bonus2 bResEff,Eff_Sleep,.@per; else if (BaseJob == Job_Acolyte) bonus2 bResEff,Eff_Stone,.@per; else if (BaseJob == Job_Thief) bonus2 bResEff,Eff_Blind,.@per; else if (BaseJob == Job_Merchant) bonus2 bResEff,Eff_Poison,.@per; else if (BaseJob == Job_Taekwon) bonus2 bResEff,Eff_Stun,.@per; else if (BaseJob == Job_Ninja) bonus2 bResEff,Eff_Silence,.@per; else if (BaseJob == Job_Gunslinger) bonus2 bResEff,Eff_Confusion,.@per;