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ID #19104 Armor

Dragon Emperor's Wing

Buy Price: N/A Sell Price: N/A
A decorative item created from wings of ancient imperial dragon.
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When equipped by Swordman classes:
Decreases damage taken from Medium size monsters by 3% and Large size monsters by 5%.
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When equipped by Magician classes:
Decreases damage taken from all elemental attacks by 5%.
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When equipped by Archer classes:
Decreases Ranged Physical Damage by 10%.
When equipped with Yellow Scarf:
Increases Ranged Physical Damage by 10%.
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When equipped by Acolyte classes:
Increases Healing skills effectiveness by 10%.
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When equipped by Thief classes:
FLEE +10
Perfect Dodge +3
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When equipped by Merchant classes:
Decreases damage taken from Normal monsters by 3% and Boss class by 5%.
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When equipped by Novice, Taekwon, Ninja and Gunslinger classes:
MaxHP +1000
MaxSP +100
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Type: Headgear
Defense: 7
Position: Middle
Weight: 10
Armor Level: 1
Refineable: No
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Requirement:
Base Level 50

Basic Information

Armor
100
7

Requirements

1
50

Scripts

if (BaseClass == Job_Swordman) { bonus2 bSubSize,Size_Medium,3; bonus2 bSubSize,Size_Large,5; } else if (BaseClass == Job_Mage) bonus2 bSubEle,Ele_All,5; else if (BaseClass == Job_Archer) bonus bLongAtkDef,10; else if (BaseClass == Job_Acolyte) bonus bHealPower,10; else if (BaseClass == Job_Thief) { bonus bFlee,10; bonus bFlee2,3; } else if (BaseClass == Job_Merchant) { bonus2 bSubClass,Class_Normal,3; bonus2 bSubClass,Class_Boss,5; } else if (BaseClass == Job_Novice || BaseClass == Job_Taekwon || Class == Job_Ninja || Class == Job_Gunslinger) { bonus bMaxHP,1000; bonus bMaxSP,100; }
if (BaseClass == Job_Swordman) {
   bonus2 bSubSize,Size_Medium,3;
   bonus2 bSubSize,Size_Large,5;
}
else if (BaseClass == Job_Mage)
   bonus2 bSubEle,Ele_All,5;
else if (BaseClass == Job_Archer)
   bonus bLongAtkDef,10;
else if (BaseClass == Job_Acolyte)
   bonus bHealPower,10;
else if (BaseClass == Job_Thief) {
   bonus bFlee,10;
   bonus bFlee2,3;
}
else if (BaseClass == Job_Merchant) {
   bonus2 bSubClass,Class_Normal,3;
   bonus2 bSubClass,Class_Boss,5;
}
else if (BaseClass == Job_Novice || BaseClass == Job_Taekwon || Class == Job_Ninja || Class == Job_Gunslinger) {
   bonus bMaxHP,1000;
   bonus bMaxSP,100;
}
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