ID #19098
Armor
Piamette Hood [1]
Buy Price: N/A
Sell Price: N/A
A hood of Piamette that able to increase magic power of its wearer.
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INT +2
DEX +2
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Increases Damage against monsters of Demi-Human race by 10%.
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Refine Level +12:
Nullifies weapon damage penalty resulting from monster's size.
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When equipped with Cursed Mad Bunny or Mad Bunny, Random chance to transform its wearer into Piamette when when dealing physical or magical attack.
While transforming, temporarily gains the power of Piamette at the cost draining 50 HP per second.
Increasing the Refine Level will also Increases the power of transformation.
Increasing the Refine Level of Mad Bunny will Increases transforming chance.
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Type: Headgear
Defense: 3
Position: Upper
Weight: 10
Armor Level: 1
_______________________
Requirement: None
_______________________
INT +2
DEX +2
_______________________
Increases Damage against monsters of Demi-Human race by 10%.
_______________________
Refine Level +12:
Nullifies weapon damage penalty resulting from monster's size.
_______________________
When equipped with Cursed Mad Bunny or Mad Bunny, Random chance to transform its wearer into Piamette when when dealing physical or magical attack.
While transforming, temporarily gains the power of Piamette at the cost draining 50 HP per second.
Increasing the Refine Level will also Increases the power of transformation.
Increasing the Refine Level of Mad Bunny will Increases transforming chance.
_______________________
Type: Headgear
Defense: 3
Position: Upper
Weight: 10
Armor Level: 1
_______________________
Requirement: None
Available from boxes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
100
Defense
3
Requirements
Armor Level
1
Scripts
Script bonus bInt,2; bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bMagicAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player_Human,10; bonus2 bMagicAddRace,RC_Player_Human,10; if (getrefine()>=12) { bonus bNoSizeFix; }
bonus bInt,2;
bonus bDex,2;
bonus2 bAddRace,RC_DemiHuman,10;
bonus2 bMagicAddRace,RC_DemiHuman,10;
bonus2 bAddRace,RC_Player_Human,10;
bonus2 bMagicAddRace,RC_Player_Human,10;
if (getrefine()>=12) {
bonus bNoSizeFix;
}