ID #19085
Armor
Sigrun's Wings [1]
Buy Price: N/A
Sell Price: N/A
Ear adornments that symbolize rebirth. They have the ability to change its effects depending on the job of the wearer.
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When equipped by Swordman, Merchant, Thief or Taekwon:
AGI -2
ASPD +1
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When equipped by Mage, Acolyte, Ninja or Soul Linker:
MATK +3
Increases Healing skills effectiveness by 1%.
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When equipped by Archer or Gunslinger:
Increases Ranged Physical Damage by 1%.
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When equipped by Novice:
MaxHP +60
MaxSP +30
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Type: Headgear
Defense: 2
Position: Middle
Weight: 10
Armor Level: 1
Refineable: No
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Requirement: None
_______________________
When equipped by Swordman, Merchant, Thief or Taekwon:
AGI -2
ASPD +1
_______________________
When equipped by Mage, Acolyte, Ninja or Soul Linker:
MATK +3
Increases Healing skills effectiveness by 1%.
_______________________
When equipped by Archer or Gunslinger:
Increases Ranged Physical Damage by 1%.
_______________________
When equipped by Novice:
MaxHP +60
MaxSP +30
_______________________
Type: Headgear
Defense: 2
Position: Middle
Weight: 10
Armor Level: 1
Refineable: No
_______________________
Requirement: None
Basic Information
Type
Armor
Weight
100
Defense
2
Requirements
Armor Level
1
Min Level
1
Scripts
Script if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief || (BaseJob == Job_Taekwon && Class!=Job_Soul_Linker)) { bonus bAspd,1; bonus bAgi,-2; } else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || Class == Job_Ninja || Class == Job_Soul_Linker) { bonus bMatk,5; bonus bHealPower,1; } else if (BaseClass == Job_Archer || BaseClass == Job_Gunslinger) bonus bLongAtkRate,1; else if (BaseJob == Job_Novice || BaseJob == Job_SuperNovice) { bonus bMaxHP,60; bonus bMaxSP,30; }
if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief || (BaseJob == Job_Taekwon && Class!=Job_Soul_Linker)) {
bonus bAspd,1;
bonus bAgi,-2;
} else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || Class == Job_Ninja || Class == Job_Soul_Linker) {
bonus bMatk,5;
bonus bHealPower,1;
} else if (BaseClass == Job_Archer || BaseClass == Job_Gunslinger)
bonus bLongAtkRate,1;
else if (BaseJob == Job_Novice || BaseJob == Job_SuperNovice) {
bonus bMaxHP,60;
bonus bMaxSP,30;
}