ID #19081
Armor
Faceworm Egg Shell [1]
Buy Price: N/A
Sell Price: N/A
An egg shell of faceworm.
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HIT +20
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Increases Damage on Faceworm by 5%.
Decreases damage taken from Faceworm by 5%.
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Refine Level +5:
further Increases the damage inflicted and Decreases damage taken from Faceworm by 10%.
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Refine Level +7:
further Increases the damage inflicted and Decreases damage taken from Faceworm by 15%.
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Refine Level +9:
further Increases the damage inflicted and Decreases damage taken from Faceworm by 20%.
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Type: Headgear
Defense: 2
Position: Upper
Weight: 50
Armor Level: 1
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Requirement:
Base Level 30
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HIT +20
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Increases Damage on Faceworm by 5%.
Decreases damage taken from Faceworm by 5%.
_______________________
Refine Level +5:
further Increases the damage inflicted and Decreases damage taken from Faceworm by 10%.
_______________________
Refine Level +7:
further Increases the damage inflicted and Decreases damage taken from Faceworm by 15%.
_______________________
Refine Level +9:
further Increases the damage inflicted and Decreases damage taken from Faceworm by 20%.
_______________________
Type: Headgear
Defense: 2
Position: Upper
Weight: 50
Armor Level: 1
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Requirement:
Base Level 30
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
500
Defense
2
Requirements
Armor Level
1
Min Level
30
Scripts
Script bonus bHit,20; bonus2 bAddRace2,RC2_FACEWORM,5; bonus2 bMagicAddRace2,RC2_FACEWORM,5; bonus2 bSubRace2,RC2_FACEWORM,5; .@r = getrefine(); if (.@r>=5) { bonus2 bAddRace2,RC2_FACEWORM,10; bonus2 bMagicAddRace2,RC2_FACEWORM,10; bonus2 bSubRace2,RC2_FACEWORM,10; } if (.@r>=7) { bonus2 bAddRace2,RC2_FACEWORM,15; bonus2 bMagicAddRace2,RC2_FACEWORM,15; bonus2 bSubRace2,RC2_FACEWORM,15; } if (.@r>=9) { bonus2 bAddRace2,RC2_FACEWORM,20; bonus2 bMagicAddRace2,RC2_FACEWORM,20; bonus2 bSubRace2,RC2_FACEWORM,20; }
bonus bHit,20;
bonus2 bAddRace2,RC2_FACEWORM,5;
bonus2 bMagicAddRace2,RC2_FACEWORM,5;
bonus2 bSubRace2,RC2_FACEWORM,5;
.@r = getrefine();
if (.@r>=5) {
bonus2 bAddRace2,RC2_FACEWORM,10;
bonus2 bMagicAddRace2,RC2_FACEWORM,10;
bonus2 bSubRace2,RC2_FACEWORM,10;
}
if (.@r>=7) {
bonus2 bAddRace2,RC2_FACEWORM,15;
bonus2 bMagicAddRace2,RC2_FACEWORM,15;
bonus2 bSubRace2,RC2_FACEWORM,15;
}
if (.@r>=9) {
bonus2 bAddRace2,RC2_FACEWORM,20;
bonus2 bMagicAddRace2,RC2_FACEWORM,20;
bonus2 bSubRace2,RC2_FACEWORM,20;
}