ID #19021
Armor
Gigant Helm [1]
Buy Price: N/A
Sell Price: N/A
A giant helm of guardian of the ancient temple.
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STR +3
ATK +4%
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Base Level is below 100:
For each 2 Refine Levels:
STR +1
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Base Level at least 100:
For each Refine Level:
STR +1
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When equipped with Giant Axe:
Increases damage of Cart Termination by 15%.
every Refine of axe further inrease damage by 5%.
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When equipped with Giant Shield:
Decreases damage taken from Large size monsters by 5%.
every Refine of shield Decreases damage by 2%.
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When equipped with Giant Lance:
When using Joint Beat, auto cast Level 1 Spiral pierce, every Refine of lance Increases the chance of trigger and Increases damage of spiral pierce by 5%.
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Type: Headgear
Defense: 10
Position: Upper
Weight: 50
Armor Level: 1
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Requirement:
Base Level 50
_______________________
STR +3
ATK +4%
_______________________
Base Level is below 100:
For each 2 Refine Levels:
STR +1
_______________________
Base Level at least 100:
For each Refine Level:
STR +1
_______________________
When equipped with Giant Axe:
Increases damage of Cart Termination by 15%.
every Refine of axe further inrease damage by 5%.
_______________________
When equipped with Giant Shield:
Decreases damage taken from Large size monsters by 5%.
every Refine of shield Decreases damage by 2%.
_______________________
When equipped with Giant Lance:
When using Joint Beat, auto cast Level 1 Spiral pierce, every Refine of lance Increases the chance of trigger and Increases damage of spiral pierce by 5%.
_______________________
Type: Headgear
Defense: 10
Position: Upper
Weight: 50
Armor Level: 1
_______________________
Requirement:
Base Level 50
Available from boxes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
500
Defense
10
Requirements
Armor Level
1
Min Level
50
Scripts
Script .@r = getrefine(); bonus bStr,(3 + (BaseLevel > 99 ? .@r : .@r/2)); bonus2 bAddClass,Class_All,4;
.@r = getrefine(); bonus bStr,(3 + (BaseLevel > 99 ? .@r : .@r/2)); bonus2 bAddClass,Class_All,4;