ID #18975
Armor
Old Shadow Handicraft [1]
Buy Price: N/A
Sell Price: N/A
An old, abandoned shadow handicraft that emanates a mysterious aura.
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All Basic Stats +1
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For each Refine Level:
ATK +4
MATK +4
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For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Triangle Shot by 25%.
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Refine Level +6:
Decreases Masquerade Enervation and Masquerade Unlucky skill cooldown by 1 second.
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Refine Level +8:
Decreases Masquerade Laziness and Masquerade Weakness skill cooldown by 1 second.
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Refine Level +10:
Decreases Masquerade Ignorance and Masquerade Gloomy skill cooldown by 1 second.
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Type: Headgear
Defense: 10
Position: Upper
Weight: 10
Armor Level: 1
Enchantable: Yes
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Requirement:
Base Level 170
Shadow Chaser
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All Basic Stats +1
_______________________
For each Refine Level:
ATK +4
MATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Triangle Shot by 25%.
_______________________
Refine Level +6:
Decreases Masquerade Enervation and Masquerade Unlucky skill cooldown by 1 second.
_______________________
Refine Level +8:
Decreases Masquerade Laziness and Masquerade Weakness skill cooldown by 1 second.
_______________________
Refine Level +10:
Decreases Masquerade Ignorance and Masquerade Gloomy skill cooldown by 1 second.
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Type: Headgear
Defense: 10
Position: Upper
Weight: 10
Armor Level: 1
Enchantable: Yes
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Requirement:
Base Level 170
Shadow Chaser
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
100
Defense
10
Job Requirements
Rogue
Yes
Requirements
Armor Level
1
Min Level
170
Scripts
Script .@r = getrefine(); bonus bAllStats,1; bonus bMatk,4*.@r; bonus bBaseAtk,4*.@r; bonus bMaxHPrate,(.@r/2); bonus bMaxSPrate,(.@r/2); bonus2 bSkillAtk,"SC_TRIANGLESHOT",25*(.@r/2); if (.@r>=6) { bonus2 bSkillCooldown,"SC_ENERVATION",-1000; bonus2 bSkillCooldown,"SC_UNLUCKY",-1000; if (.@r>=8) { bonus2 bSkillCooldown,"SC_LAZINESS",-1000; bonus2 bSkillCooldown,"SC_WEAKNESS",-1000; if (.@r>=10) { bonus2 bSkillCooldown,"SC_IGNORANCE",-1000; bonus2 bSkillCooldown,"SC_GROOMY",-1000; } } }
.@r = getrefine();
bonus bAllStats,1;
bonus bMatk,4*.@r;
bonus bBaseAtk,4*.@r;
bonus bMaxHPrate,(.@r/2);
bonus bMaxSPrate,(.@r/2);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",25*(.@r/2);
if (.@r>=6) {
bonus2 bSkillCooldown,"SC_ENERVATION",-1000;
bonus2 bSkillCooldown,"SC_UNLUCKY",-1000;
if (.@r>=8) {
bonus2 bSkillCooldown,"SC_LAZINESS",-1000;
bonus2 bSkillCooldown,"SC_WEAKNESS",-1000;
if (.@r>=10) {
bonus2 bSkillCooldown,"SC_IGNORANCE",-1000;
bonus2 bSkillCooldown,"SC_GROOMY",-1000;
}
}
}