ID #18884
Armor
Tatenasi Helm [1]
Buy Price: N/A
Sell Price: N/A
Because of its robustness, it is said that it does not need a shield and it is said that it has been named "Donen".
A helmet that has been handed down from generation to generation.
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Decreases damage taken from Neutral elemental attacks by 5%.
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Increases damage taken from magical attacks by 5%.
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Refine Level +6:
Decreases damage taken from Neutral elemental attacks by additional 1% For each Refine Level.
Certain chance to auto-cast Parry lv.1 when receiving melee physical attacks.
Parry will be activated with every weapon.
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Refine Level +7:
Increases the chance to auto-cast Parry for every Refine Level.
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When equipped with Tatenashi Armor:
DEF +15 for every Refine Level of Tatenashi Helmet.
For each Refine Level of Tatenashi Armor:
DEF +15
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Indestructible in battle
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Type: Headgear
Defense: 15
Position: Upper
Weight: 100
Armor Level: 1
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Requirement:
Base Level 70
A helmet that has been handed down from generation to generation.
_______________________
Decreases damage taken from Neutral elemental attacks by 5%.
_______________________
Increases damage taken from magical attacks by 5%.
_______________________
Refine Level +6:
Decreases damage taken from Neutral elemental attacks by additional 1% For each Refine Level.
Certain chance to auto-cast Parry lv.1 when receiving melee physical attacks.
Parry will be activated with every weapon.
_______________________
Refine Level +7:
Increases the chance to auto-cast Parry for every Refine Level.
_______________________
When equipped with Tatenashi Armor:
DEF +15 for every Refine Level of Tatenashi Helmet.
For each Refine Level of Tatenashi Armor:
DEF +15
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Indestructible in battle
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Type: Headgear
Defense: 15
Position: Upper
Weight: 100
Armor Level: 1
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Requirement:
Base Level 70
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
1000
Defense
15
Requirements
Armor Level
1
Min Level
70
Scripts
Script .@r = getrefine(); bonus bUnbreakableHelm; bonus2 bSubEle,Ele_Neutral,5+(.@r-6); bonus bMagicAtkDef,-5; if (.@r>=6) bonus3 bAutoSpellWhenHit,"LK_PARRYING",1,(.@r*10-50);
.@r = getrefine(); bonus bUnbreakableHelm; bonus2 bSubEle,Ele_Neutral,5+(.@r-6); bonus bMagicAtkDef,-5; if (.@r>=6) bonus3 bAutoSpellWhenHit,"LK_PARRYING",1,(.@r*10-50);