ID #18652
Armor
Vanargandr Helm [1]
Buy Price: N/A
Sell Price: N/A
Vanargand is a another name of Fenrir: the God Biter, which inspired the design of this helmet.
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MDEF +5
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Random chance to absorb 1% of damage inflicted into HP or 1% into SP.
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Refine Level +5:
Random chance to absorb 3% of damage inflicted into HP or 1% into SP.
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Refine Level +7:
Random chance to absorb 5% of damage inflicted into HP or 2% into SP.
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Refine Level +8:
Increases absorbing chance.
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Refine Level +9:
Random chance to absorb 8% of damage inflicted into HP or 4% into SP.
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Type: Headgear
Defense: 10
Position: Upper
Weight: 150
Armor Level: 1
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Requirement:
Base Level 80
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MDEF +5
_______________________
Random chance to absorb 1% of damage inflicted into HP or 1% into SP.
_______________________
Refine Level +5:
Random chance to absorb 3% of damage inflicted into HP or 1% into SP.
_______________________
Refine Level +7:
Random chance to absorb 5% of damage inflicted into HP or 2% into SP.
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Refine Level +8:
Increases absorbing chance.
_______________________
Refine Level +9:
Random chance to absorb 8% of damage inflicted into HP or 4% into SP.
_______________________
Type: Headgear
Defense: 10
Position: Upper
Weight: 150
Armor Level: 1
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Requirement:
Base Level 80
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
1500
Defense
10
Requirements
Armor Level
1
Min Level
80
Scripts
Script .@r = getrefine(); if (.@r >= 9 ) { bonus2 bHPDrainRate,60,8; bonus2 bSPDrainRate,20,4; } else if (.@r >= 8 ) { bonus2 bHPDrainRate,50,5; bonus2 bSPDrainRate,10,2; } else if (.@r >= 7 ) { bonus2 bHPDrainRate,30,5; bonus2 bSPDrainRate,10,2; } else if (.@r >= 5 ) { bonus2 bHPDrainRate,10,3; bonus2 bSPDrainRate,10,1; } else { bonus2 bHPDrainRate,10,1; bonus2 bSPDrainRate,10,1; }
.@r = getrefine();
if (.@r >= 9 ) {
bonus2 bHPDrainRate,60,8;
bonus2 bSPDrainRate,20,4;
} else if (.@r >= 8 ) {
bonus2 bHPDrainRate,50,5;
bonus2 bSPDrainRate,10,2;
} else if (.@r >= 7 ) {
bonus2 bHPDrainRate,30,5;
bonus2 bSPDrainRate,10,2;
} else if (.@r >= 5 ) {
bonus2 bHPDrainRate,10,3;
bonus2 bSPDrainRate,10,1;
}
else {
bonus2 bHPDrainRate,10,1;
bonus2 bSPDrainRate,10,1;
}