ID #18572
Armor
Korean Judge Hat [1]
Buy Price: N/A
Sell Price: N/A
Hat of famous judge.
_______________________
Decreases Variable Casting Time by 6%.
_______________________
Increases Attack Speed (decreases After Attack Delay by 6%).
_______________________
Refine Level +7:
Decreases damage taken from Demi-Human race by 2%.
MDEF +2
_______________________
[Swordman,Merchant,Thief,Monk,Taekwon]
For each 2 Refine Levels:
ATK +1%
_______________________
[Magician,Acolyte,Soul Linker,Ninja]
For each 2 Refine Levels:
MATK +1%
_______________________
[Archer,Gunslinger]
Every 1 Refine Levels: Ranged Physical Damage +1%
_______________________
When VIP status active:
All Basic Stats +1
Decreases damage taken from Demi-Human race by 10%.
_______________________
Type: Headgear
Defense: 2
Position: Upper
Weight: 30
Armor Level: 1
_______________________
Requirement: None
_______________________
Decreases Variable Casting Time by 6%.
_______________________
Increases Attack Speed (decreases After Attack Delay by 6%).
_______________________
Refine Level +7:
Decreases damage taken from Demi-Human race by 2%.
MDEF +2
_______________________
[Swordman,Merchant,Thief,Monk,Taekwon]
For each 2 Refine Levels:
ATK +1%
_______________________
[Magician,Acolyte,Soul Linker,Ninja]
For each 2 Refine Levels:
MATK +1%
_______________________
[Archer,Gunslinger]
Every 1 Refine Levels: Ranged Physical Damage +1%
_______________________
When VIP status active:
All Basic Stats +1
Decreases damage taken from Demi-Human race by 10%.
_______________________
Type: Headgear
Defense: 2
Position: Upper
Weight: 30
Armor Level: 1
_______________________
Requirement: None
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
300
Defense
2
Requirements
Armor Level
1
Scripts
Script bonus bMdef,2; bonus bVariableCastrate,-6; bonus bAspdRate,6; .@r = getrefine(); if (.@r>6) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief || Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Star_Gladiator2 || Class == Job_Monk || Class == Job_Champion || Class == Job_Sura || Class == Job_Sura_T) bonus2 bAddClass,Class_All,(.@r/2); if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || Class == Job_Ninja || Class == Job_Soul_Linker) bonus bMatkRate,(.@r/2); if (BaseClass == Job_Archer || Class == Job_Gunslinger) bonus bLongAtkRate,.@r; if (vip_status(VIP_STATUS_ACTIVE)) { bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus bAllStats,1; }
bonus bMdef,2;
bonus bVariableCastrate,-6;
bonus bAspdRate,6;
.@r = getrefine();
if (.@r>6) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}
if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief || Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Star_Gladiator2 || Class == Job_Monk || Class == Job_Champion || Class == Job_Sura || Class == Job_Sura_T)
bonus2 bAddClass,Class_All,(.@r/2);
if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || Class == Job_Ninja || Class == Job_Soul_Linker)
bonus bMatkRate,(.@r/2);
if (BaseClass == Job_Archer || Class == Job_Gunslinger)
bonus bLongAtkRate,.@r;
if (vip_status(VIP_STATUS_ACTIVE)) {
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus bAllStats,1;
}