ID #18570
Armor
Ancient Gold Ornament [1]
Buy Price: N/A
Sell Price: N/A
A beautiful golden ornament created with ancient magic. It changes its power depending on the owner's class.
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Base Level at least 150:
All Basic Stats +2
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When equipped by Swordman, Merchant or Thief classes:
ATK +8%
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When equipped by Mage or Acolyte classes:
MATK +8%.
Increases Healing skills effectiveness by 7%.
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When equipped by Archer classes:
DEX +3
Increases Ranged Physical Damage by 10%.
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Type: Headgear
Defense: 7
Position: Upper
Weight: 40
Armor Level: 1
Enchantable: Yes
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Requirement:
Base Level 100
3rd classes
_______________________
Base Level at least 150:
All Basic Stats +2
_______________________
When equipped by Swordman, Merchant or Thief classes:
ATK +8%
_______________________
When equipped by Mage or Acolyte classes:
MATK +8%.
Increases Healing skills effectiveness by 7%.
_______________________
When equipped by Archer classes:
DEX +3
Increases Ranged Physical Damage by 10%.
_______________________
Type: Headgear
Defense: 7
Position: Upper
Weight: 40
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 100
3rd classes
Available from boxes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
400
Defense
7
Job Requirements
Alchemist
Yes
Assassin
Yes
Bard/Dancer
Yes
Blacksmith
Yes
Crusader
Yes
Hunter
Yes
Knight
Yes
Monk
Yes
Priest
Yes
Rogue
Yes
Sage
Yes
Wizard
Yes
Requirements
Armor Level
1
Min Level
100
Scripts
Script if (BaseLevel >= 150) { bonus bAllStats,2; } if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) { bonus2 bAddClass,Class_All,8; } if (BaseClass == Job_Mage || BaseClass == Job_Acolyte) { bonus bMatkRate,8; bonus bHealPower,7; } if (BaseClass == Job_Archer) { bonus bDex,3; if (getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_VIEW) == W_BOW) bonus bLongAtkRate,10; }
if (BaseLevel >= 150) {
bonus bAllStats,2;
}
if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) {
bonus2 bAddClass,Class_All,8;
}
if (BaseClass == Job_Mage || BaseClass == Job_Acolyte) {
bonus bMatkRate,8;
bonus bHealPower,7;
}
if (BaseClass == Job_Archer) {
bonus bDex,3;
if (getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_VIEW) == W_BOW)
bonus bLongAtkRate,10;
}