ID #1827
Weapon
Glorious Fist
Buy Price: N/A
Sell Price: N/A
A weapon that only a champion of battlefield can wield.
_______________________
Increases Physical Damage against enemies of Demi-Human race by 95%.
_______________________
Ignores physical defense of Demi-Human race by 20%.
_______________________
Refine Level +6:
Pierces physical defense of Demi-Human race by additional 5%.
[Slaughter] Lv 1 (Damage bonus of Slaughter increases up to the Refine Level 14.)
_______________________
Refine Level +9:
Using Explosion Spirits auto-casts Level 1 Dangerous Soul Collect.
Decreases Variable Casting Time of Asura Strike by 100%.
_______________________
Type: Knuckle
Attack: 30
Weight: 0
Weapon Level: 4
_______________________
Requirement:
Base Level 80
Priest and Monk classes
_______________________
Increases Physical Damage against enemies of Demi-Human race by 95%.
_______________________
Ignores physical defense of Demi-Human race by 20%.
_______________________
Refine Level +6:
Pierces physical defense of Demi-Human race by additional 5%.
[Slaughter] Lv 1 (Damage bonus of Slaughter increases up to the Refine Level 14.)
_______________________
Refine Level +9:
Using Explosion Spirits auto-casts Level 1 Dangerous Soul Collect.
Decreases Variable Casting Time of Asura Strike by 100%.
_______________________
Type: Knuckle
Attack: 30
Weight: 0
Weapon Level: 4
_______________________
Requirement:
Base Level 80
Priest and Monk classes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Range
1
Job Requirements
Monk
Yes
Priest
Yes
Requirements
Weapon Level
4
Min Level
80
Scripts
Script bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2); bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if (.@r>8) { bonus2 bVariableCastrate,"MO_EXTREMITYFIST",-100; bonus2 bFixedCastrate,"MO_EXTREMITYFIST",-100; bonus4 bAutoSpellOnSkill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,1000; }
bonus2 bAddRace,RC_DemiHuman,95;
bonus2 bAddRace,RC_Player_Human,95;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
bonus bUnbreakableWeapon;
.@r = getrefine();
if (.@r>5) {
bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2);
bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2);
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
}
if (.@r>8) {
bonus2 bVariableCastrate,"MO_EXTREMITYFIST",-100;
bonus2 bFixedCastrate,"MO_EXTREMITYFIST",-100;
bonus4 bAutoSpellOnSkill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,1000;
}