ID #1826
Weapon
Glorious Claw
Buy Price: N/A
Sell Price: N/A
A weapon that only a champion of battlefield can wield.
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Increases Physical Damage against enemies of Demi-Human race by 95%.
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Ignores physical defense of Demi-Human race by 25%.
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Refine Level +6:
Pierces physical defense of Demi-Human race by additional 5%.
[Slaughter] Lv 1 (Damage bonus of Slaughter increases up to the Refine Level 14.)
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Refine Level +9:
Random chance to auto-cast Level 5 Investigate & Level 1 Decrease Agi when dealing physical damage.
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Type: Knuckle
Attack: 30
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 80
Priest and Monk classes
_______________________
Increases Physical Damage against enemies of Demi-Human race by 95%.
_______________________
Ignores physical defense of Demi-Human race by 25%.
_______________________
Refine Level +6:
Pierces physical defense of Demi-Human race by additional 5%.
[Slaughter] Lv 1 (Damage bonus of Slaughter increases up to the Refine Level 14.)
_______________________
Refine Level +9:
Random chance to auto-cast Level 5 Investigate & Level 1 Decrease Agi when dealing physical damage.
_______________________
Type: Knuckle
Attack: 30
Weight: 0
Weapon Level: 4
_______________________
Requirement:
Base Level 80
Priest and Monk classes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Range
1
Job Requirements
Monk
Yes
Priest
Yes
Requirements
Weapon Level
4
Min Level
80
Scripts
Script bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2); bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if (.@r>8) { bonus3 bAutoSpell,"MO_INVESTIGATE",5,(.@r*10-50); bonus3 bAutoSpell,"AL_DECAGI",1,(.@r*10-50); }
bonus2 bAddRace,RC_DemiHuman,95;
bonus2 bAddRace,RC_Player_Human,95;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
bonus bUnbreakableWeapon;
.@r = getrefine();
if (.@r>5) {
bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2);
bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2);
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
}
if (.@r>8) {
bonus3 bAutoSpell,"MO_INVESTIGATE",5,(.@r*10-50);
bonus3 bAutoSpell,"AL_DECAGI",1,(.@r*10-50);
}