ID #18191
Weapon
Royal Knight Bow [2]
Buy Price: N/A
Sell Price: N/A
A ceremonial bow used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himelmez.
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Increases Ranged Physical Damage by 15%.
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For each Refine Level:
ATK +4
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Refine Level +9:
Increases damage of Triangle Shot by 20%.
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Refine Level +11:
Increases Physical Damage against enemies of Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
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Total Refine Level of entire set at least +30:
Increases Physical Damage against enemies of Holy and Undead elemental by 20%.
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Type: Bow
Attack: 180
Weight: 150
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Shadow Chaser
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himelmez.
_______________________
Increases Ranged Physical Damage by 15%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Triangle Shot by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against enemies of Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
Total Refine Level of entire set at least +30:
Increases Physical Damage against enemies of Holy and Undead elemental by 20%.
_______________________
Type: Bow
Attack: 180
Weight: 150
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Shadow Chaser
Basic Information
Type
Weapon
Weight
1500
Range
5
Job Requirements
Rogue
Yes
Requirements
Weapon Level
4
Min Level
170
Scripts
Script .@r = getrefine(); bonus bLongAtkRate,15; bonus bBaseAtk,4*.@r; if (.@r>=9) { bonus2 bSkillAtk,"SC_TRIANGLESHOT",20; } if (.@r>=11) { bonus2 bAddRace,RC_Undead,20; bonus2 bAddRace,RC_Angel,20; }
.@r = getrefine();
bonus bLongAtkRate,15;
bonus bBaseAtk,4*.@r;
if (.@r>=9) {
bonus2 bSkillAtk,"SC_TRIANGLESHOT",20;
}
if (.@r>=11) {
bonus2 bAddRace,RC_Undead,20;
bonus2 bAddRace,RC_Angel,20;
}