ID #18190
Weapon
Bolt Shooter [2]
Buy Price: N/A
Sell Price: N/A
It was modified to launch other objects
than the nails used to in the Einbech mine.
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ATK +10%
Increases damage of Aimed Bolt by 10%.
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Refine Level +7:
ATK +60
Decreases Variable Casting Time by 10%.
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Refine Level +9:
Increases damage of Aimed Bolt by additional 15%.
Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds.
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Refine Level +11:
Decreases After Skill Delay by 20%.
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Type: Bow
Attack: 210
Weight: 170
Weapon Level: 4
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Requirement:
Base Level 170
Ranger
than the nails used to in the Einbech mine.
_______________________
ATK +10%
Increases damage of Aimed Bolt by 10%.
_______________________
Refine Level +7:
ATK +60
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Aimed Bolt by additional 15%.
Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds.
_______________________
Refine Level +11:
Decreases After Skill Delay by 20%.
_______________________
Type: Bow
Attack: 210
Weight: 170
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Ranger
Available from boxes
Equipment Reform
Available through the reform system Amp_Blueprint14
- Weapon Upgrade Stone(High) × 100
- Mjolnir's Energy × 100
- Mjolnir's Treasure × 50
- Shadowdecon × 150
- Dynite × 100
Basic Information
Type
Weapon
Weight
1700
Range
5
Acquisition method
Equipment reform
Job Requirements
Hunter
Yes
Requirements
Weapon Level
4
Min Level
170
Scripts
Script .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; if (.@r>=7) { bonus bVariableCastrate,-10; bonus bBaseAtk,60; } if (.@r>=9) { bonus2 bSkillAtk,"RA_AIMEDBOLT",15; autobonus "{ bonus2 bAddSize,Size_All,20; }",1,10000,BF_WEAPON; } if (.@r>=11) { bonus bDelayrate,-20; }
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"RA_AIMEDBOLT",10;
if (.@r>=7) {
bonus bVariableCastrate,-10;
bonus bBaseAtk,60;
}
if (.@r>=9) {
bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
autobonus "{ bonus2 bAddSize,Size_All,20; }",1,10000,BF_WEAPON;
}
if (.@r>=11) {
bonus bDelayrate,-20;
}