ID #18164
Weapon
Royal Bow [2]
Buy Price: N/A
Sell Price: N/A
An ancient hero's bow, handed down from the now forgotten royal family.
Looks ancient but it contains hidden magic power and resonate with Ancient Hero's Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Arrow Storm by 12%.
_______________________
Refine Level +9:
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
Refine Level +11:
Increases Ranged Physical Damage by 5%.
_______________________
When equipped with Ancient Hero's Boots:
Random chance to increase DEX by 20 and Bow class weapon damage by 20% for 7 seconds when dealing physical damage.
_______________________
Type: Bow
Attack: 180
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Ranger and Shadow Chaser
Looks ancient but it contains hidden magic power and resonate with Ancient Hero's Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Arrow Storm by 12%.
_______________________
Refine Level +9:
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
Refine Level +11:
Increases Ranged Physical Damage by 5%.
_______________________
When equipped with Ancient Hero's Boots:
Random chance to increase DEX by 20 and Bow class weapon damage by 20% for 7 seconds when dealing physical damage.
_______________________
Type: Bow
Attack: 180
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Ranger and Shadow Chaser
Available from boxes
Equipment Reform
Available through the reform system Hero_Equipment_Cube
Available through the reform system Hero_Up_Cube_11
Basic Information
Type
Weapon
Weight
1000
Range
5
Acquisition method
Equipment reform
Job Requirements
Hunter
Yes
Rogue
Yes
Thief
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@r = getrefine(); bonus bBaseAtk,.@r/2*10; bonus2 bSkillAtk,"RA_ARROWSTORM",.@r/3*12; if (.@r>=9) bonus bAspdRate,10; if (.@r>=11) bonus bLongAtkRate,5;
.@r = getrefine(); bonus bBaseAtk,.@r/2*10; bonus2 bSkillAtk,"RA_ARROWSTORM",.@r/3*12; if (.@r>=9) bonus bAspdRate,10; if (.@r>=11) bonus bLongAtkRate,5;