ID #1743
Weapon
Glorious Hunter Bow
Buy Price: N/A
Sell Price: N/A
A weapon that only a champion of battlefield can wield.
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Increases Physical Damage against enemies of Demi-Human race by 55%.
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Ignores physical defense of Demi-Human race by 20%.
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For each Refine Level:
Critical +1
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Refine Level +6:
Pierces physical defense of Demi-Human race by additional 5%.
[Slaughter] Lv 1 (Damage bonus of Slaughter increases up to the Refine Level 14.)
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Refine Level +9:
Increases damage of Double Strafe by 20%.
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Type: Bow
Attack: 100
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 80
Archer, Thief and Rogue
_______________________
Increases Physical Damage against enemies of Demi-Human race by 55%.
_______________________
Ignores physical defense of Demi-Human race by 20%.
_______________________
For each Refine Level:
Critical +1
_______________________
Refine Level +6:
Pierces physical defense of Demi-Human race by additional 5%.
[Slaughter] Lv 1 (Damage bonus of Slaughter increases up to the Refine Level 14.)
_______________________
Refine Level +9:
Increases damage of Double Strafe by 20%.
_______________________
Type: Bow
Attack: 100
Weight: 0
Weapon Level: 4
_______________________
Requirement:
Base Level 80
Archer, Thief and Rogue
Basic Information
Type
Weapon
Range
5
Job Requirements
Archer
Yes
Bard/Dancer
Yes
Hunter
Yes
Rogue
Yes
Thief
Yes
Requirements
Weapon Level
4
Min Level
80
Scripts
Script bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player_Human,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; .@r = getrefine(); bonus bCritAtkRate,min(10,.@r)*2; bonus bUnbreakableWeapon; if (.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2); bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if (.@r>8) bonus2 bSkillAtk,"AC_DOUBLE",20;
bonus2 bAddRace,RC_DemiHuman,55;
bonus2 bAddRace,RC_Player_Human,55;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
.@r = getrefine();
bonus bCritAtkRate,min(10,.@r)*2;
bonus bUnbreakableWeapon;
if (.@r>5) {
bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2);
bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2);
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
}
if (.@r>8)
bonus2 bSkillAtk,"AC_DOUBLE",20;