ID #1697
Weapon
Exquisite Yellow Foxtail Model [1]
Buy Price: N/A
Sell Price: N/A
A very accurate model of yellow foxtail.
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MaxHP +7%
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Increases Ranged Physical Damage by 9%.
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For each 2 Refine Levels:
MaxSP +20
Increases Ranged Physical Damage by 1%.
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When using Picky Peck skill, Random chance to auto-cast Level 1 Fresh Shrimp, or activate learned Level.
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Refine Level +7:
Increases base weapon's ATK and MATK by 40%.
For each Refine Level higher than +7 or higher: Increases base weapon's ATK and MATK by 20%.
(Limited to +10 Refine Level)
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Indestructible in battle
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Type: One-Handed Staff
Attack: 270
Weight: 30
Weapon Level: 4
Can be enchanted by:
Mayomayo
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Requirement:
Base Level 175
Summoner (Doram)
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MaxHP +7%
_______________________
Increases Ranged Physical Damage by 9%.
_______________________
For each 2 Refine Levels:
MaxSP +20
Increases Ranged Physical Damage by 1%.
_______________________
When using Picky Peck skill, Random chance to auto-cast Level 1 Fresh Shrimp, or activate learned Level.
_______________________
Refine Level +7:
Increases base weapon's ATK and MATK by 40%.
For each Refine Level higher than +7 or higher: Increases base weapon's ATK and MATK by 20%.
(Limited to +10 Refine Level)
_______________________
Indestructible in battle
_______________________
Type: One-Handed Staff
Attack: 270
Weight: 30
Weapon Level: 4
Can be enchanted by:
Mayomayo
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Requirement:
Base Level 175
Summoner (Doram)
Monster Drops
Normal Drops
Combat Basilisk
Rate: 0.5%
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
300
Range
1
Requirements
Weapon Level
4
Min Level
175
Scripts
Script bonus bLongAtkRate,9; bonus bMaxHPrate,7; .@r = getrefine(); bonus bLongAtkRate,.@r/2; bonus bMaxSP,(.@r/2)*20; bonus4 bAutoSpellOnSkill,"SU_PICKYPECK","SU_FRESHSHRIMP",max(1,getskilllv("SU_FRESHSHRIMP")),100; if (.@r>=7) { .@r = min(.@r,10)-7; bonus bBaseAtk,(54*.@r)+108; }
bonus bLongAtkRate,9;
bonus bMaxHPrate,7;
.@r = getrefine();
bonus bLongAtkRate,.@r/2;
bonus bMaxSP,(.@r/2)*20;
bonus4 bAutoSpellOnSkill,"SU_PICKYPECK","SU_FRESHSHRIMP",max(1,getskilllv("SU_FRESHSHRIMP")),100;
if (.@r>=7) {
.@r = min(.@r,10)-7;
bonus bBaseAtk,(54*.@r)+108;
}