ID #1693
Weapon
Magical Yellow Foxtail Staff [1]
Buy Price: N/A
Sell Price: N/A
A yellow, well-ripen foxtail that has a dragonfly sitting on it.
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MATK +280
Every 2 Refine Level MATK +3%.
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When using Fresh Shrimp skill, Random chance to auto-cast Level 1 Arclouse Dash, or activate learned Level.
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When using Silvervine Stem Spear skill, Random chance to auto-cast Level 1 Fresh Shrimp, or activate learned Level.
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Refine Level +7:
Increases base weapon's ATK and MATK by 40%.
For each Refine Level higher than +7 or higher: Increases base weapon's ATK and MATK by 20%.
(Limited to +10 Refine Level)
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Indestructible in battle
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Type: One-Handed Staff
Attack: 140
Weight: 70
Weapon Level: 4
Can be enchanted by:
Mayomayo
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Requirement:
Base Level 175
Summoner (Doram)
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MATK +280
Every 2 Refine Level MATK +3%.
_______________________
When using Fresh Shrimp skill, Random chance to auto-cast Level 1 Arclouse Dash, or activate learned Level.
_______________________
When using Silvervine Stem Spear skill, Random chance to auto-cast Level 1 Fresh Shrimp, or activate learned Level.
_______________________
Refine Level +7:
Increases base weapon's ATK and MATK by 40%.
For each Refine Level higher than +7 or higher: Increases base weapon's ATK and MATK by 20%.
(Limited to +10 Refine Level)
_______________________
Indestructible in battle
_______________________
Type: One-Handed Staff
Attack: 140
Weight: 70
Weapon Level: 4
Can be enchanted by:
Mayomayo
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Requirement:
Base Level 175
Summoner (Doram)
Monster Drops
Normal Drops
Fruits Pom Spider
Rate: 0.5%
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
700
Range
1
Requirements
Weapon Level
4
Min Level
175
Scripts
Script .@r = getrefine(); bonus bMatkRate,3*(.@r/2); bonus4 bAutoSpellOnSkill,"SU_FRESHSHRIMP","SU_ARCLOUSEDASH",max(1,getskilllv("SU_ARCLOUSEDASH")),100; bonus4 bAutoSpellOnSkill,"SU_SV_STEMSPEAR","SU_FRESHSHRIMP",max(1,getskilllv("SU_FRESHSHRIMP")),100; if (.@r>=7) { .@r = min(.@r,10)-7; bonus bBaseAtk,(28*.@r)+56; bonus bMatk,(56*.@r)+112; } bonus bUnbreakableWeapon;
.@r = getrefine();
bonus bMatkRate,3*(.@r/2);
bonus4 bAutoSpellOnSkill,"SU_FRESHSHRIMP","SU_ARCLOUSEDASH",max(1,getskilllv("SU_ARCLOUSEDASH")),100;
bonus4 bAutoSpellOnSkill,"SU_SV_STEMSPEAR","SU_FRESHSHRIMP",max(1,getskilllv("SU_FRESHSHRIMP")),100;
if (.@r>=7) {
.@r = min(.@r,10)-7;
bonus bBaseAtk,(28*.@r)+56;
bonus bMatk,(56*.@r)+112;
}
bonus bUnbreakableWeapon;