ID #1689
Weapon
[Rental] Hunting Wand
Buy Price: N/A
Sell Price: N/A
A replica made based on the hunting staff.
Perhaps because it is an incomplete replica, the shape as a weapon will collapse after a certain period of time.
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MATK +145
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Refine Level +7:
Increases Magical Damage against monsters of Insect and Demi-Human race, except Players, by 10%.
Increases Damage against Water and Earth elemental by 10%.
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Refine Level +9:
Increases Magical Damage against monsters of Insect and Demi-Human race, except Players, by additional 15%.
Increases Damage against Water and Earth elemental by additional 15%.
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Can only be sold to NPC's.
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Type: One-Handed Staff
Attack: 160
Weight: 0
Element: Fire
Weapon Level: 3
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Requirement:
Base Level 50
Novice, Magician, Acolyte and Soul Linker
Perhaps because it is an incomplete replica, the shape as a weapon will collapse after a certain period of time.
_______________________
MATK +145
_______________________
Refine Level +7:
Increases Magical Damage against monsters of Insect and Demi-Human race, except Players, by 10%.
Increases Damage against Water and Earth elemental by 10%.
_______________________
Refine Level +9:
Increases Magical Damage against monsters of Insect and Demi-Human race, except Players, by additional 15%.
Increases Damage against Water and Earth elemental by additional 15%.
_______________________
Can only be sold to NPC's.
_______________________
Type: One-Handed Staff
Attack: 160
Weight: 0
Element: Fire
Weapon Level: 3
_______________________
Requirement:
Base Level 50
Novice, Magician, Acolyte and Soul Linker
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Range
1
Job Requirements
Acolyte
Yes
Mage
Yes
Monk
Yes
Novice
Yes
Priest
Yes
Sage
Yes
Soul Linker
Yes
Super Novice
Yes
Wizard
Yes
Requirements
Weapon Level
3
Min Level
50
Scripts
Script .@r = getrefine(); bonus bAtkEle,Ele_Fire; if (.@r>=7) { bonus2 bMagicAddEle,Ele_Earth,10; bonus2 bMagicAddEle,Ele_Water,10; bonus2 bMagicAddRace,RC_DemiHuman,10; bonus2 bMagicAddRace,RC_Insect,10; } if (.@r>=9) { bonus2 bMagicAddEle,Ele_Earth,15; bonus2 bMagicAddEle,Ele_Water,15; bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Insect,15; }
.@r = getrefine();
bonus bAtkEle,Ele_Fire;
if (.@r>=7) {
bonus2 bMagicAddEle,Ele_Earth,10;
bonus2 bMagicAddEle,Ele_Water,10;
bonus2 bMagicAddRace,RC_DemiHuman,10;
bonus2 bMagicAddRace,RC_Insect,10;
}
if (.@r>=9) {
bonus2 bMagicAddEle,Ele_Earth,15;
bonus2 bMagicAddEle,Ele_Water,15;
bonus2 bMagicAddRace,RC_DemiHuman,15;
bonus2 bMagicAddRace,RC_Insect,15;
}