ID #16057
Weapon
Blue Mace [3]
Buy Price: N/A
Sell Price: N/A
Hammer imbued with the power of water.
By regaining Suiten, it can show its true power.
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Refine Level +7:
Increases Physical Damage against enemies of all monsters except Demon monsters by 10%.
Increases Physical Damage against enemies of Fire elemental by 10%.
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Refine Level +9:
Increases Physical Damage against enemies of all monsters except Demon monsters by additional 15%.
Increases Physical Damage against enemies of Fire elemental by additional 15%.
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Type: Mace
Attack: 130
Weight: 200
Element: Water
Weapon Level: 3
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Requirement:
Base Level 50
Novice, Swordsman, Merchant and Acolyte
By regaining Suiten, it can show its true power.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of all monsters except Demon monsters by 10%.
Increases Physical Damage against enemies of Fire elemental by 10%.
_______________________
Refine Level +9:
Increases Physical Damage against enemies of all monsters except Demon monsters by additional 15%.
Increases Physical Damage against enemies of Fire elemental by additional 15%.
_______________________
Type: Mace
Attack: 130
Weight: 200
Element: Water
Weapon Level: 3
_______________________
Requirement:
Base Level 50
Novice, Swordsman, Merchant and Acolyte
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
2000
Range
1
Job Requirements
Acolyte
Yes
Alchemist
Yes
Blacksmith
Yes
Crusader
Yes
Knight
Yes
Merchant
Yes
Monk
Yes
Novice
Yes
Priest
Yes
Super Novice
Yes
Swordsman
Yes
Requirements
Weapon Level
3
Min Level
50
Scripts
Script .@r = getrefine(); bonus bAtkEle,Ele_Water; if (.@r>=7) { bonus2 bAddRace,RC_Demon,10; bonus2 bAddRace,RC_Formless,10; bonus2 bAddEle,Ele_Fire,10; } if (.@r>=9) { bonus2 bAddRace,RC_Demon,15; bonus2 bAddRace,RC_Formless,15; bonus2 bAddEle,Ele_Fire,15; }
.@r = getrefine();
bonus bAtkEle,Ele_Water;
if (.@r>=7) {
bonus2 bAddRace,RC_Demon,10;
bonus2 bAddRace,RC_Formless,10;
bonus2 bAddEle,Ele_Fire,10;
}
if (.@r>=9) {
bonus2 bAddRace,RC_Demon,15;
bonus2 bAddRace,RC_Formless,15;
bonus2 bAddEle,Ele_Fire,15;
}