ID #16055
Weapon
Unrivaled Mace [3]
Buy Price: N/A
Sell Price: N/A
Hammer imbued with the power of Earth.
It is said that the original performance can be demonstrated by regaining the power of heaven and earth.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of Animal and Plant race by 10%.
Increases Physical Damage against enemies of Wind and Earth elemental by 10%.
_______________________
Refine Level +9:
Increases Physical Damage against enemies of Animal and Plant race by additional 15%.
Increases Physical Damage against enemies of Wind and Earth elemental by additional 15%.
_______________________
Type: Mace
Attack: 130
Weight: 200
Element: Earth
Weapon Level: 3
_______________________
Requirement:
Base Level 50
Novice, Swordsman, Merchant and Acolyte
It is said that the original performance can be demonstrated by regaining the power of heaven and earth.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of Animal and Plant race by 10%.
Increases Physical Damage against enemies of Wind and Earth elemental by 10%.
_______________________
Refine Level +9:
Increases Physical Damage against enemies of Animal and Plant race by additional 15%.
Increases Physical Damage against enemies of Wind and Earth elemental by additional 15%.
_______________________
Type: Mace
Attack: 130
Weight: 200
Element: Earth
Weapon Level: 3
_______________________
Requirement:
Base Level 50
Novice, Swordsman, Merchant and Acolyte
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
2000
Range
1
Job Requirements
Acolyte
Yes
Alchemist
Yes
Blacksmith
Yes
Crusader
Yes
Knight
Yes
Merchant
Yes
Monk
Yes
Novice
Yes
Priest
Yes
Super Novice
Yes
Swordsman
Yes
Requirements
Weapon Level
3
Min Level
50
Scripts
Script .@r = getrefine(); bonus bAtkEle,Ele_Earth; if (.@r >= 7) { bonus2 bAddRace,RC_Brute,10; bonus2 bAddRace,RC_Player_Doram,10; bonus2 bAddRace,RC_Plant,10; bonus2 bAddEle,Ele_Wind,10; bonus2 bAddEle,Ele_Earth,10; } if (.@r >= 9) { bonus2 bAddRace,RC_Brute,15; bonus2 bAddRace,RC_Player_Doram,15; bonus2 bAddRace,RC_Plant,15; bonus2 bAddEle,Ele_Wind,15; bonus2 bAddEle,Ele_Earth,15; }
.@r = getrefine();
bonus bAtkEle,Ele_Earth;
if (.@r >= 7) {
bonus2 bAddRace,RC_Brute,10;
bonus2 bAddRace,RC_Player_Doram,10;
bonus2 bAddRace,RC_Plant,10;
bonus2 bAddEle,Ele_Wind,10;
bonus2 bAddEle,Ele_Earth,10;
}
if (.@r >= 9) {
bonus2 bAddRace,RC_Brute,15;
bonus2 bAddRace,RC_Player_Doram,15;
bonus2 bAddRace,RC_Plant,15;
bonus2 bAddEle,Ele_Wind,15;
bonus2 bAddEle,Ele_Earth,15;
}