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ID #16051 Weapon

Valkyrie Hammer [4]

Buy Price: N/A Sell Price: N/A
A hammer of noble valkyrie.
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MATK +50
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When equipped by Novice:
ATK +150, MATK +200
HIT +10
MaxHP +500, MaxSP +400
Decreases SP Consumption by 5%.
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For each Refine Level:
VIT +1
MaxHP +200
Perfect Dodge +1
Increases Attack Speed (decreases After Attack Delay by 1%).
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For each 2 Refine Levels:
Decreases Variable Casting Time by 1%.
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When equipped by Swordman:
MaxHP +500
MaxSP +100
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For each Refine Level:
VIT +1
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When equipped by Priest:
ATK +50
MATK +100
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For each Refine Level:
Increases Attack Speed (decreases After Attack Delay by 1%).
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When equipped by Monk:
MaxSP +200
Decreases SP Consumption by 5%.
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For each Refine Level:
Perfect Dodge +1
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When equipped by Merchant:
ATK +100
HIT +10
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For each 2 Refine Levels:
Decreases Variable Casting Time by 1%
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Type: Mace
Attack: 50
Weight: 10
Weapon Level: 4
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Requirement:
Base Level 70
Novice, Swordsman, Merchant and Acolyte

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Weapon
100
1

Job Requirements

Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes

Requirements

4
70

Scripts

.@r = getrefine(); bonus bMatk,50; if (BaseJob == Job_Novice) { bonus bBaseAtk,150; bonus bMatk,200; bonus bUseSPrate,-5; bonus bHit,10; bonus bMaxHP,500+(200*.@r); bonus bMaxSP,400; bonus bVit,.@r; bonus bFlee2,.@r; bonus bAspdRate,.@r; bonus bVariableCastrate,-.@r/2; } if (BaseClass == Job_Swordman) { bonus bVit,.@r; bonus bMaxHP,500; bonus bMaxSP,100; } if (BaseJob == Job_Priest) { bonus bBaseAtk,50; bonus bMatk,100; bonus bAspdRate,.@r; } if (BaseJob == Job_Monk) { bonus bMaxSP,200; bonus bUseSPrate,-5; bonus bFlee2,.@r; } if (BaseClass == Job_Merchant) { bonus bBaseAtk,100; bonus bHit,10; bonus bVariableCastrate,-.@r/2; }
.@r = getrefine();
bonus bMatk,50;
if (BaseJob == Job_Novice) {
   bonus bBaseAtk,150;
   bonus bMatk,200;
   bonus bUseSPrate,-5;
   bonus bHit,10;
   bonus bMaxHP,500+(200*.@r);
   bonus bMaxSP,400;
   bonus bVit,.@r;
   bonus bFlee2,.@r;
   bonus bAspdRate,.@r;
   bonus bVariableCastrate,-.@r/2;
}
if (BaseClass == Job_Swordman) {
   bonus bVit,.@r;
   bonus bMaxHP,500;
   bonus bMaxSP,100;
}
if (BaseJob == Job_Priest) {
   bonus bBaseAtk,50;
   bonus bMatk,100;
   bonus bAspdRate,.@r;
}
if (BaseJob == Job_Monk) {
   bonus bMaxSP,200;
   bonus bUseSPrate,-5;
   bonus bFlee2,.@r;
}
if (BaseClass == Job_Merchant) {
   bonus bBaseAtk,100;
   bonus bHit,10;
   bonus bVariableCastrate,-.@r/2;
}
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