ID #16049
Weapon
Thunder Hammer [3]
Buy Price: N/A
Sell Price: N/A
Hammer imbued with the power of lightning.
It is said that the original performance can be demonstrated by regaining the power of the gale.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of Fish race by 10%.
Increases Physical Damage against enemies of Water element by 10%.
_______________________
Refine Level +9:
Increases Physical Damage against enemies of Fish race by additional 15%.
Increases Physical Damage against enemies of Water element by additional 15%.
_______________________
Type: Mace
Attack: 130
Weight: 200
Weapon Level: 3
_______________________
Requirement:
Base Level 50
Novice, Swordsman, Merchant and Acolyte
It is said that the original performance can be demonstrated by regaining the power of the gale.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of Fish race by 10%.
Increases Physical Damage against enemies of Water element by 10%.
_______________________
Refine Level +9:
Increases Physical Damage against enemies of Fish race by additional 15%.
Increases Physical Damage against enemies of Water element by additional 15%.
_______________________
Type: Mace
Attack: 130
Weight: 200
Weapon Level: 3
_______________________
Requirement:
Base Level 50
Novice, Swordsman, Merchant and Acolyte
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
2000
Range
1
Job Requirements
Acolyte
Yes
Alchemist
Yes
Blacksmith
Yes
Crusader
Yes
Knight
Yes
Merchant
Yes
Monk
Yes
Novice
Yes
Priest
Yes
Super Novice
Yes
Swordsman
Yes
Requirements
Weapon Level
3
Min Level
50
Scripts
Script .@r = getrefine(); bonus bAtkEle,Ele_Wind; bonus bUnbreakableWeapon; if (.@r>=7) { .@val = 10; if (.@r>=9) .@val += 15; bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddRace,RC_Fish,.@val; }
.@r = getrefine();
bonus bAtkEle,Ele_Wind;
bonus bUnbreakableWeapon;
if (.@r>=7) {
.@val = 10;
if (.@r>=9)
.@val += 15;
bonus2 bAddEle,Ele_Water,.@val;
bonus2 bAddRace,RC_Fish,.@val;
}