ID #16001
Weapon
Red Square Bag [2]
Buy Price: N/A
Sell Price: N/A
The official bag of the Alchemist Society. Its unique design and bright red color is pupular among women.
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MaxHP +200
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Increases damage of Acid Terror and Demonstration by 20%.
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Random chance a defeated monster will drop Potions.
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Base STR at least 90:
Random chance to inflict Stun status on the target when dealing melee physical attacks.
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Type: Mace
Attack: 130
Weight: 50
Weapon Level: 3
Can be enchanted by:
Mayomayo
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Requirement:
Base Level 50
Transcendent Swordman, Merchant and Acolyte
_______________________
MaxHP +200
_______________________
Increases damage of Acid Terror and Demonstration by 20%.
_______________________
Random chance a defeated monster will drop Potions.
_______________________
Base STR at least 90:
Random chance to inflict Stun status on the target when dealing melee physical attacks.
_______________________
Type: Mace
Attack: 130
Weight: 50
Weapon Level: 3
Can be enchanted by:
Mayomayo
_______________________
Requirement:
Base Level 50
Transcendent Swordman, Merchant and Acolyte
Monster Drops
Normal Drops
Mistress
Rate: 25%
Mistress
Rate: 25%
Available from boxes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
500
Range
1
Job Requirements
Acolyte
Yes
Alchemist
Yes
Blacksmith
Yes
Crusader
Yes
Knight
Yes
Merchant
Yes
Monk
Yes
Priest
Yes
Swordsman
Yes
Class Requirements
Upper
Yes
Requirements
Weapon Level
3
Min Level
50
Scripts
Script bonus bMaxHP,200; bonus2 bSkillAtk,"AM_ACIDTERROR",20; bonus2 bSkillAtk,"AM_DEMONSTRATION",20; bonus2 bAddMonsterDropItem,501,50; bonus2 bAddMonsterDropItem,502,20; bonus2 bAddMonsterDropItem,503,20; bonus2 bAddMonsterDropItem,504,20; bonus2 bAddMonsterDropItem,505,10; if (readparam(bStr)>=95) bonus2 bAddEff,Eff_Stun,500;
bonus bMaxHP,200; bonus2 bSkillAtk,"AM_ACIDTERROR",20; bonus2 bSkillAtk,"AM_DEMONSTRATION",20; bonus2 bAddMonsterDropItem,501,50; bonus2 bAddMonsterDropItem,502,20; bonus2 bAddMonsterDropItem,503,20; bonus2 bAddMonsterDropItem,504,20; bonus2 bAddMonsterDropItem,505,10; if (readparam(bStr)>=95) bonus2 bAddEff,Eff_Stun,500;