ID #15879
Armor
Kung Jin's Headpiece (OSM) [1]
Buy Price: N/A
Sell Price: N/A
Type: Armor
Defense: 30
Weight: 200
Slots: 1
Armor level: 1
Required level: 50
Defense: 30
Weight: 200
Slots: 1
Armor level: 1
Required level: 50
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
200
Defense
30
Requirements
Armor Level
1
Min Level
50
Scripts
Script .@r = getrefine(); bonus bLuk,3; bonus bDex,3; bonus bBaseAtk,10; bonus bMdef,10; if (.@r>=5) { bonus bCritical,10; bonus bCritAtkRate,5; } if (.@r>=7) { bonus bDef,15; bonus bCritAtkRate,2; bonus2 bSkillAtk,"SN_SHARPSHOOTING",10; } if (.@r>=8) { bonus bFlee,15; bonus bCritAtkRate,3; bonus2 bSkillAtk,"SN_SHARPSHOOTING",15; } if (.@r>=9) { bonus bBaseAtk,15; bonus bCritAtkRate,5; bonus2 bSkillAtk,"SN_SHARPSHOOTING",20; } if (.@r>=10) { bonus bAtkRate,5; bonus2 bVariableCastrate,"SN_SHARPSHOOTING",-10; bonus bDelayrate,-10; }
.@r = getrefine();
bonus bLuk,3;
bonus bDex,3;
bonus bBaseAtk,10;
bonus bMdef,10;
if (.@r>=5) {
bonus bCritical,10;
bonus bCritAtkRate,5;
}
if (.@r>=7) {
bonus bDef,15;
bonus bCritAtkRate,2;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10;
}
if (.@r>=8) {
bonus bFlee,15;
bonus bCritAtkRate,3;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",15;
}
if (.@r>=9) {
bonus bBaseAtk,15;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",20;
}
if (.@r>=10) {
bonus bAtkRate,5;
bonus2 bVariableCastrate,"SN_SHARPSHOOTING",-10;
bonus bDelayrate,-10;
}