ID #15828
Armor
Cetio's Hat [1]
Buy Price: N/A
Sell Price: N/A
Type: Armor
Defense: 20
Weight: 300
Slots: 1
Armor level: 1
Required level: 50
Defense: 20
Weight: 300
Slots: 1
Armor level: 1
Required level: 50
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
300
Defense
20
Requirements
Armor Level
1
Min Level
50
Scripts
Script .@r = getrefine(); if (BaseJob == Job_Hunter) { bonus bBaseAtk,2*(readparam(bDex)/9); bonus bMatk,2*(readparam(bInt)/9); if (.@r>=7) { bonus bDef,10; bonus bMdef,15; bonus2 bVariableCastrate,"SN_SHARPSHOOTING",20; if (.@r>=8) { bonus bDelayrate,-10; bonus2 bSkillUseSP,"SN_SHARPSHOOTING",5; if (.@r>=9) { bonus bCritical,10; bonus2 bSkillAtk,"SN_SHARPSHOOTING",30; if (.@r>=10) { bonus bAllStats,2; bonus bMaxHPrate,3; bonus bMaxSPrate,3; } } } } } else if (BaseJob == Job_Bard || BaseJob == Job_Dancer) { bonus bBaseAtk,2*(readparam(bDex)/9); bonus bMatk,2*(readparam(bInt)/9); if (.@r>=7) { bonus bDef,10; bonus bMdef,15; bonus2 bVariableCastrate,"CG_ARROWVULCAN",30; if (.@r>=8) { bonus bDelayrate,-10; bonus2 bSkillUseSP,"CG_ARROWVULCAN",5; if (.@r>=9) { bonus2 bSkillAtk,"DC_THROWARROW",40; bonus2 bSkillAtk,"CG_ARROWVULCAN",30; if (.@r>=10) { bonus bAllStats,2; bonus bMaxHPrate,3; bonus bMaxSPrate,3; } } } } }
.@r = getrefine();
if (BaseJob == Job_Hunter) {
bonus bBaseAtk,2*(readparam(bDex)/9);
bonus bMatk,2*(readparam(bInt)/9);
if (.@r>=7) {
bonus bDef,10;
bonus bMdef,15;
bonus2 bVariableCastrate,"SN_SHARPSHOOTING",20;
if (.@r>=8) {
bonus bDelayrate,-10;
bonus2 bSkillUseSP,"SN_SHARPSHOOTING",5;
if (.@r>=9) {
bonus bCritical,10;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",30;
if (.@r>=10) {
bonus bAllStats,2;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
}
}
}
}
}
else if (BaseJob == Job_Bard || BaseJob == Job_Dancer) {
bonus bBaseAtk,2*(readparam(bDex)/9);
bonus bMatk,2*(readparam(bInt)/9);
if (.@r>=7) {
bonus bDef,10;
bonus bMdef,15;
bonus2 bVariableCastrate,"CG_ARROWVULCAN",30;
if (.@r>=8) {
bonus bDelayrate,-10;
bonus2 bSkillUseSP,"CG_ARROWVULCAN",5;
if (.@r>=9) {
bonus2 bSkillAtk,"DC_THROWARROW",40;
bonus2 bSkillAtk,"CG_ARROWVULCAN",30;
if (.@r>=10) {
bonus bAllStats,2;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
}
}
}
}
}