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ID #15826 Armor

Seyrandel's Hat [1]

Buy Price: N/A Sell Price: N/A
Type: Armor
Defense: 20
Weight: 300
Slots: 1
Armor level: 1
Required level: 50

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
300
20

Requirements

1
50

Scripts

.@r = getrefine(); if (BaseJob == Job_Knight) { bonus bBaseAtk,2*(readparam(bStr)/9); bonus bMatk,2*(readparam(bInt)/9); if (.@r>=7) { bonus bDef,10; bonus bMdef,15; bonus2 bVariableCastrate,"LK_SPIRALPIERCE",20; if (.@r>=8) { bonus bDelayrate,-10; bonus2 bSkillUseSP,"LK_SPIRALPIERCE",5; if (.@r>=9) { bonus2 bSkillAtk,"LK_SPIRALPIERCE",30; bonus2 bSkillAtk,"KN_BOWLINGBASH",20; if (.@r>=10) { bonus bAllStats,2; bonus bMaxHPrate,3; bonus bMaxSPrate,3; } } } } } else if (BaseJob == Job_Crusader) { bonus bBaseAtk,2*(readparam(bStr)/9); bonus bMatk,2*(readparam(bInt)/9); if (.@r>=7) { bonus bDef,10; bonus bMdef,15; bonus2 bVariableCastrate,"PA_SHIELDCHAIN",20; if (.@r>=8) { bonus bDelayrate,-10; bonus2 bSkillUseSP,"PA_SHIELDCHAIN",5; if (.@r>=9) { bonus2 bSkillAtk,"PA_SHIELDCHAIN",40; bonus5 bAutoSpellOnSkill,"CR_GRANDCROSS","AL_HEAL",5,500,1; if (.@r>=10) { bonus bAllStats,2; bonus bMaxHPrate,3; bonus bMaxSPrate,3; } } } } }
.@r = getrefine();
if (BaseJob == Job_Knight) {
   bonus bBaseAtk,2*(readparam(bStr)/9);
   bonus bMatk,2*(readparam(bInt)/9);
   if (.@r>=7) {
       bonus bDef,10;
       bonus bMdef,15;
       bonus2 bVariableCastrate,"LK_SPIRALPIERCE",20;
       if (.@r>=8) {
           bonus bDelayrate,-10;
           bonus2 bSkillUseSP,"LK_SPIRALPIERCE",5;
           if (.@r>=9) {
               bonus2 bSkillAtk,"LK_SPIRALPIERCE",30;
               bonus2 bSkillAtk,"KN_BOWLINGBASH",20;
               if (.@r>=10) {
                   bonus bAllStats,2;
                   bonus bMaxHPrate,3;
                   bonus bMaxSPrate,3;
               }
           }
       }
   }
}
else if (BaseJob == Job_Crusader) {
   bonus bBaseAtk,2*(readparam(bStr)/9);
   bonus bMatk,2*(readparam(bInt)/9);
   if (.@r>=7) {
       bonus bDef,10;
       bonus bMdef,15;
       bonus2 bVariableCastrate,"PA_SHIELDCHAIN",20;
       if (.@r>=8) {
           bonus bDelayrate,-10;
           bonus2 bSkillUseSP,"PA_SHIELDCHAIN",5;
           if (.@r>=9) {
               bonus2 bSkillAtk,"PA_SHIELDCHAIN",40;
               bonus5 bAutoSpellOnSkill,"CR_GRANDCROSS","AL_HEAL",5,500,1;
               if (.@r>=10) {
                   bonus bAllStats,2;
                   bonus bMaxHPrate,3;
                   bonus bMaxSPrate,3;
               }
           }
       }
   }
}
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