ID #1580
Weapon
Giant Encyclopedia
Buy Price: N/A
Sell Price: N/A
Rental Item
A gigantic encyclopedia produced by X company in Prontera, known mostly for its sharp and hard edges.
It is so hard to the point that people who got hit by the edges of this book often ask Did you guys install 3 carat Diamond on this?.
_______________________
INT +3, DEX +2
MATK +100
_______________________
Critical +20
Critical bonus increases according to the wearer's LUK.
_______________________
Increases Physical Damage against enemies of Small, Medium and Large size by 40%.
_______________________
When VIP status active:
ATK +10
MATK +10
_______________________
Type: Book
Attack: 145
Weight: 0
Weapon Level: 3
Refineable: No
_______________________
Requirement:
Priest, Sage and Star Gladiator
A gigantic encyclopedia produced by X company in Prontera, known mostly for its sharp and hard edges.
It is so hard to the point that people who got hit by the edges of this book often ask Did you guys install 3 carat Diamond on this?.
_______________________
INT +3, DEX +2
MATK +100
_______________________
Critical +20
Critical bonus increases according to the wearer's LUK.
_______________________
Increases Physical Damage against enemies of Small, Medium and Large size by 40%.
_______________________
When VIP status active:
ATK +10
MATK +10
_______________________
Type: Book
Attack: 145
Weight: 0
Weapon Level: 3
Refineable: No
_______________________
Requirement:
Priest, Sage and Star Gladiator
Available from boxes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Range
1
Job Requirements
Priest
Yes
Sage
Yes
Requirements
Weapon Level
3
Scripts
Script bonus bInt,3; bonus bDex,2; bonus bCritical,20+(readparam(bLuk)/5); bonus2 bAddSize,Size_All,40; if (vip_status(VIP_STATUS_ACTIVE)) { bonus bBaseAtk,10; bonus bMatk,10; }
bonus bInt,3;
bonus bDex,2;
bonus bCritical,20+(readparam(bLuk)/5);
bonus2 bAddSize,Size_All,40;
if (vip_status(VIP_STATUS_ACTIVE)) {
bonus bBaseAtk,10;
bonus bMatk,10;
}